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Publisher
Teigworld Studios
Please Note
This entry is from Tuesday March 10, 2026. The price of the asset may have changed since then.
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Overview
Poke-Style Game Feature Overview
Core Features
Creature System
- 20+ Base Creatures across 5 rarity tiers
- Dual-Type System with 18 different types
- Unique Abilities for strategic battles
- Stat-based progression with HP, Attack, Defense, Speed
- Friendship System with gameplay benefits
- Favorite Creatures with bonus effects
Battle Systems
Multiple Battle Modes:
- Random Encounters - Train against wild creatures
- League Battles - Progressive gym-style challenges
- Arena Mode - Endless wave-based combat
- Strategic Combat - Type advantages/disadvantages
- Status Effects - Poison, Burn, Paralysis, Sleep, Freeze, Confusion
- Critical Hits and friendship-based bonuses
- Ability System with various triggers and effects
Evolution & Progression
- Level-based Evolution
- Item-based Evolution
- Friendship Evolution
- Multi-stage Evolution chains
- Visual evolution sequences
- Stat improvements and new abilities
Content & Game Modes
League System
- 8 Progressive gym levels
- Themed opponents with unique strategies
- Boss battles with special creatures
- Unlockable content and rewards
Arena Mode
- Infinite wave-based challenges
- Progressive difficulty scaling
- Weekly leaderboards and rewards
- Special arena-only creatures
Job System
- Real-time mission system
- 4 Different zones (Forest, Desert, Mountain, Snow)
- Creature assignment mechanics
- Passive income and experience
Collection & Inventory
Creature Collection
- Capture Mechanics with various ball types
- Duplicate handling with coin rewards
- Rarity progression system
- Collection tracking and completion rewards
Item System
- Healing Items (Potion, Super Potion, Hyper Potion)
- Capture Items (Creature Ball, Great Ball, Ultra Ball)
- Status Recovery items
- Evolution Items
- Friendship Boost items
- Exp Boost items
- Inventory management with stacking
Quest & Story System
Main Quests
- Story-driven progression
- Character development
- World-building narrative
Side Quests
- Collection quests
- Battle challenges
- Delivery missions
- NPC interaction quests
Daily Quests
- Repeatable objectives
- Daily rewards and bonuses
- Progressive challenge system
Event System
Seasonal Events
- Holiday-themed challenges
- Limited-time creatures
- Special rewards and items
- Themed battle backgrounds
Challenge Events
- Time-limited objectives
- Progressive reward tiers
- Competitive leaderboards
- Exclusive creature unlocks
Economy & Shop System
Shop Features
- Dynamic item stock
- Purchase limits and restocking
- Special sales and discounts
- Creature chance items
Currency System
- Coins - Main in-game currency
- Battle rewards
- Quest completion
- Job rewards
- Daily bonuses
NPC & Social Systems
NPC Interaction
- Dynamic NPC spawning
- Dialogue trees with choices
- Quest givers and shopkeepers
- Character backstories
Dialogue System
- Multiple choice conversations
- Branching narrative paths
- Quest initiation through dialogue
- Reward distribution
Progression Systems
Trainer Leveling
- Experience from battles and quests
- Level-based unlocks
- Stat bonuses and rewards
- Prestige system
Creature Leveling
- Experience points from battles
- Level-based stat increases
- Move learning at specific levels
- Evolution triggers
Visual & UI Features
User Interface
- Intuitive main menu with quick access
- Battle HUD with clear information
- Inventory management with tabs
- Creature details with comprehensive stats
- Smart notifications system
Visual Effects
- Battle animations for attacks
- Damage numbers and status effects
- Evolution sequences
- UI animations and transitions
Technical Features
Save System
- Auto-save functionality
- Cloud save compatibility
- Multiple save slots
- Backup and restore
Performance
- Optimized for mobile and PC
- Memory efficient asset management
- Fast loading times
- Stable frame rates