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Publisher

pukpukpuk

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Overview

Why wasn't the built-in navigation system good enough for me? I needed the following features:

  • Agents must have personalized NavMeshes
  • Full control over obstacle state updates on the NavMesh (so that only objects within the agent's visibility radius are updated)

The first one can sort of be achieved using agent types, but they can't be manipulated at runtime, and their count is strictly limited.

The second one appears to be completely impossible with the built-in system.

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