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Publisher

MT STUDIO ASSETS

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Overview

Voxel Sandbox — Mobile Edition is a complete, production-ready voxel game system built 

exclusively for Android. Whether you are creating a survival game, a creative sandbox, 

or an exploration experience, this asset gives you a fully functional foundation to 

build upon.


What's included:


🌍 Procedural World Generation

Infinite chunk-based terrain with rivers, lakes, beaches, and trees — all driven by a 

customizable seed system.


🎮 Full Mobile Touch Input

Virtual joystick with 4 modes (Fixed, Float, Dynamic, FixedFloating), look-drag zone, 

tap to place, and hold to break — all configurable in the Settings panel.


⛏️ Block Interaction System

Hold-to-break with animated crack overlay, per-block hardness values, and a step-based 

raycast for pixel-accurate voxel targeting.


🎒 Inventory System

Hotbar and full inventory panel with stacking, tooltips, custom block support, and 

starting inventory generation.


💾 Save & Load System

Persistent JSON saves per world — stores player position, all block modifications, and 

full inventory state.


💧 Water Physics

Minecraft-style water flow, levels, falling water, and underwater visual effects.


✈️ Creative Flight System

Double-tap the jump button to toggle flight mode. While airborne, use the jump button 

to ascend and the dedicated descend button — which appears automatically during flight — 

to move downward. Double-tap again to disable flight and return to normal gravity.


⚙️ Settings Panel

In-game graphics quality, render distance, and joystick mode — saved to PlayerPrefs.


Fully customizable: add new block types, adjust hardness values, extend the inventory, 

reskin the UI, or swap world generation parameters. All scripts are written in clean, 

modular C# under the VoxelGame namespace.


Requirements:

To use this asset, you must switch the Unity Build Platform to Android before pressing 

Play. Go to File → Build Settings → Switch Platform. The touch input system, joystick, 

and block interaction are built exclusively for mobile platforms and will not function 

on the default PC platform. For Editor testing, use Window → General → Device Simulator.

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