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Publisher

Guardabarranco

Please Note

This entry is from Wednesday August 19, 2026. The price of the asset may have changed since then.
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Overview

Voxel Battle Arena

Voxel Battle Arena is voxel-style battle arena designed as an environment for RTS, MOBA, Tower Defense, Hero Arena, PvP, and strategy projects.

The package includes a complete assembled arena with a symmetrical battlefield, bridges, defensive structures, bases, walls, paths, a river, and decorative elements.

The environment is built from separate mesh objects rather than a single combined mesh. This allows individual elements to be edited, moved, replaced, or removed when adapting the arena to a project.

The arena follows a consistent 1×1×1 voxel grid for organized placement and editing.


Features

  • Voxel-style battle arena
  • Symmetrical battlefield layout
  • Complete arena prefab
  • 67 separate meshes
  • 6 reusable tower prefabs
  • 3 red-team tower variants
  • 3 blue-team tower variants
  • 2 small tower variants per team
  • 1 large tower variant per team
  • 1×1×1 voxel grid
  • Organized scene hierarchy
  • Low-poly geometry
  • Lightweight material setup
  • URP compatible
  • Demo scene included

Included Environment

  • Main bases
  • Fortress walls
  • Bridges
  • River
  • Defensive towers
  • Stone paths
  • Grass areas
  • Decorative columns
  • Other environment elements

Tower Prefabs

Six tower prefabs are included for gameplay-related reuse:

Red Team

  • 2 Small Tower prefabs
  • 1 Large Tower prefab

Blue Team

  • 2 Small Tower prefabs
  • 1 Large Tower prefab

The tower variants use team-colored flags so they can be distinguished and assigned to different sides of the battlefield.

Grid System

The environment follows a 1×1×1 voxel-aligned grid.

This consistent grid helps maintain organized positioning when modifying individual environment elements.

Intended Use

The environment is suitable as a visual foundation for:

  • RTS projects
  • MOBA projects
  • Tower Defense
  • Hero Arena games
  • PvP environments
  • Strategy games
  • Multiplayer prototypes
  • AI navigation prototypes

Gameplay systems, combat mechanics, AI systems, multiplayer systems, and other gameplay functionality are not included.

That last sentence is particularly useful for avoiding another metadata mismatch.

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