Publisher

Unity China Publisher Hub

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Overview

Features

- 13 Procedural Types — Gradient Noise, Simple Noise, Voronoi, Simplex Noise, fBm, Ridged Multifractal, Turbulence,
Domain Warping, Checkerboard, Ellipse, Polygon, Rectangle, and Rounded Rectangle.
- Dual-Texture Blending — Combine two textures with 9 blend modes: Lerp, Multiply, Add, Screen, Overlay, Subtract,
Max, Min, and UV Offset.
- Post-Processing — Built-in contrast, edge feather, and Gaussian blur applied on the GPU.
- Seamless Tiling — One-click seamless mode with automatic period snapping.
- Flexible Output — 64 to 2048 resolution; PNG 8/16-bit or EXR 16/32-bit, auto-configured as linear non-sRGB with
repeat wrap.
- Real-Time Preview — Parameter changes are reflected instantly via debounced GPU dispatch.

Use Cases

- Generate noise maps for VFX particle systems and shader effects.
- Create masks, gradients, and shape textures for material authoring.
- Prototype and iterate procedural patterns without leaving the Editor.

Highlights

- Entire generation pipeline runs on the GPU via a single compute shader with dedicated kernels per type — no CPU
bottleneck.
- Zero setup: open from Tools → VFX Texture Tool, default config is auto-created on first launch.
- All parameters are per-instance and editable in real time, enabling fast iteration without external tools or baking.

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