The Lightning thunder VFX Pack is designed to provide you with high-quality, customizable lightning effects. Utilizing Unity's Visual Effect Graph and Shader Graph, along with Particle System integration and URP Post-Processing, this pack delivers realistic and visually striking lightning effects that can be easily integrated into your projects.
Usage
· Ensure you have the Visual Effect Graph package installed in your project via the Unity Package Manager.
· Enter play mode and press “Mouse Left Click” to test next effect.
· Prefabs Directory: Navigate to the Prefabs -> LightningBoltsfolder.
· Drag-and-Drop: Select the desired lightning bolt prefab and drag it into your scene.
· Positioning: Adjust the position and orientation of the lightning bolt effect in your scene as needed.
Customization Options:
Visual Effect Graph
Open Visual Effect Graph: Access the Visual Effect Graph asset associated with the LightningEffect.
Modify Graph: Customize the nodes and parameters within the graph to achieve your desired visual outcome.
Visual Effect Graph Properties:
flashColor:Texture color of flash
flashDarkColor:Texture gradient color of flash shadow
flashPos:position where flash effect created
StrikeColor:Texture color of Lightning strike
DarkStrikeColor:Texture gradient color of Lightning shadow
StrikeAngle:Angle to set the mesh of lighning bolts.
Shader Graphs
Dissolve Shader Graph Properties:
Color:Texture color of effect
MainTex: dissolving texture of strike
Clipping: clip the tetxure to dissolve
mainTex: to dissolve the effect through vector
Toon Glow Shader Properties:
Texture:Texture of of glow effect
Color:Texture color of glow effect
Toon Lightning Shader Properties:
texture:Texture of of bolt
Color:Texture color of light
Speed:speed of light bolts
Particle System
URP Post-Processing
Note!