Publisher

NatureManufacture

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Overview

Undersurface, Underwater effects Toolset Manager. Pack supports only Unity URP 6.3 or higher.

  • Complex underwater shader that supports;
    • distortion
    • fog
    • caustic
    • waterline blur
    • underwater blur
    • water splashes the camera and runs down the screen
    • automatic blend between different water types: swamp /sea /river and get a proper underwater effect.
    • precise post process support ALL our water surfaces, so: sea, lake, rivers
    • mobile-friendly and support
  • Build your own or use our fullscreen post-process under your water or inside any curved, animated surface with accurate borders and transitions.
  • Switch between different post-processing shaders and materials out of the box, just with a single material.
  • Automatic lerp, transition between the same materials when you pass from one surface to another.
  • Sorting priority between materials to handle inside/outside transitions
  • Based on ShaderGraph with commented examples, you can expand an existing our complex or simple shader or build your own with the guide.
  • You can use your own manually written shaders with our system input.
  • 2 passes shaders with our shader merger – build a post-process for each pass separately and join them automatically.
  • You can handle opaque and transparent objects separately at different passes.
  • Multiple open shadergraph commented examples with different features and shading
  • Ecosystem to help you build your own post-processing or produce 2-pass shaders.
  • Works properly with transparent surfaces, you can build your own fog or underwater effects system
  • underwater VFX effect shader from R.A.M 3 is included as a complex and advanced example. 
  • The system could be used not only for undersurface effects but also for custom fogs or just any full-screen effect.
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