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Publisher

Arktentrion

Please Note

This entry is from Saturday June 20, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Creating a great RPG is already a huge adventure. Building a powerful, flexible, and polished turn-based battle system on top of that can quickly become one of the most complex and time-consuming parts of the entire project.


Ultimate Turn-Based Battle System is built to solve exactly that.


This kit gives you a complete foundation for creating strategic turn-based battles in Unity, so you can spend less time fighting complicated battle logic and more time building the world, story, characters, quests, dungeons, and emotional moments that make your RPG special.


Whether you are creating a classic JRPG-inspired adventure, a monster-battling game, a tactical story-driven RPG, or your own unique turn-based experience, this system gives you the tools to get started quickly and expand deeply.


Why This Kit Exists


A good turn-based battle system is not just “select attack and deal damage.”


It needs heroes, enemies, skills, items, equipment, status effects, stats, levels, EXP, enemy teams, rewards, UI, targeting, animations, battle scenes, damage formulas, weaknesses, resistances, and much more.


Building all of that from scratch can take months.


With Ultimate Turn-Based Battle System, the hardest technical foundation is already prepared for you.


You can focus on what really matters:

  • Creating memorable heroes
  • Designing dangerous enemies
  • Writing your story
  • Building your world
  • Balancing exciting battles
  • Creating unique skills and items
  • Making your RPG feel alive

Major Features


  • Complete turn-based battle system for Unity
  • Powerful state-machine-based battle flow
  • Easy-to-use dedicated Unity editor window
  • Create heroes directly inside the editor
  • Create enemies directly inside the editor
  • Create enemy teams for encounters
  • Create customizable battle screens
  • Create skills with damage, healing, status effects, VFX, and targeting
  • Create usable battle items
  • Create equipment and equipment types
  • Create status effects such as poison, regeneration, buffs, and debuffs
  • Global stat system
  • Global affinity system
  • Weak, Resist, Block, Repel, and Absorb affinity reactions
  • Physical and magical damage types
  • Customizable damage formulas
  • Critical hit settings
  • Damage variation settings
  • Defend action and defend multiplier
  • HP and MP systems for heroes and enemies
  • Level and EXP system for heroes
  • Enemy level scaling
  • Skill unlock levels
  • Enemy AI skill availability by level
  • Active and reserve party setup
  • Hero switching support
  • Inventory manager
  • Money manager
  • Item and equipment persistence
  • Save/load support through PlayerPrefs-based managers
  • Battle result and reward handling
  • EXP rewards
  • Money rewards
  • Item drops
  • Equipment drops
  • Turn order based on Speed
  • Turn indicators
  • Target indicators
  • Customizable battle UI prefabs
  • Battle notifications
  • Skill, item, and enemy info panels
  • Damage number popups
  • Animation event handling
  • Spawn, despawn, attack, defend, damage, block, repel, absorb, and death animation support
  • Example scenes included
  • Example battle setups included
  • Beginner-friendly workflow
  • Fully customizable for advanced Unity users

Easy Content Creation


The included editor window gives you dedicated tools for creating almost everything your battle system needs:

  • Stats
  • Affinities
  • Status effects
  • Skills
  • Battle screens
  • Heroes
  • Enemies
  • Enemy teams
  • Items
  • Equipment types
  • Equipment
  • Calculation settings

This makes the kit approachable even if you are still learning Unity.


Instead of manually creating complicated prefab structures and data references, you can use the built-in tools to create battle content step by step.


Advanced users can still fully customize, extend, and modify the system with their own code, assets, UI, animations, and gameplay logic.


Built for RPG Developers


This kit is especially useful if you want to create an RPG but do not want to spend the majority of your development time building the battle foundation from zero.


You can create your own heroes, give them unique stats and skills, define enemy weaknesses, build enemy teams, reward the player with EXP, money, items, and equipment, and design different battle scenes for different areas of your game.


The goal is simple:


You should be able to focus on your game, not on rebuilding the same complex RPG battle systems again and again.


Links


Demo Game: Play the demo here


Official Arktentrion Discord Server: Join the community


Documentation: Check the documentation here


YouTube Tutorials & Updates: YouTube Channel


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