Overview
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🎬 Build Production-Ready Animations Without Writing a Single Line of Code
Stop fighting with tween code. Stop copy-pasting the same DOMove → DOScale → OnComplete boilerplate across 50 prefabs.
Configure, chain, and preview complex UI and GameObject animations directly from the Inspector — and ship them in minutes.
⚙️ No Tween Library Required ⚙️
Tween In Inspector ships with its own built-in tween engine but you can also use DOTween and PrimeTween (both are free and compatible).
🧩 Core Components 🧩
- TweenPlayer — the main animation controller with a visual Tween Animation Timeline.
- EnhancedButton — UI Button with built-in tween bindings for Click, Hover, Unhover, and Interactable/NotInteractable states. Includes an optional grayscale shader for disabled state.
- ToggleableObjectWithTweens — automatic show/hide with tween animations and completion callbacks.
- Live Edit Mode preview — test, scrub, and tweak animations without entering Play Mode.
🚀 Why Tween In Inspector? 🚀
- 17 Tween Types, Move, Scale, Rotate, AnchorPos, SizeDelta, Fade, Color, FillAmount, PunchScale, Shake, JumpAnchorPos, PunchAnchorPos, TextReveal (typewriter), TextCounter (animated numbers), Event, ToggleObject, and PlayTweenAnimation (nested animations).
- Backend-Agnostic, Switch between our custom API or DOTween and PrimeTween with one click. Your animation data is preserved. Pick the backend that fits your project, change your mind later.
- Visual Timeline Editor, Custom UI Toolkit inspector with timeline visualization, ease curve preview, live Edit Mode playback, and full copy/paste support.
- 14 Pre-Built Animation Presets, Production-ready ScriptableObject animations: BounceIn, ElasticPop, PanelPopIn/Out, PunchFeedback, ShakeAlert, TitleDrop, SubtitleReveal, and more. Drag, drop, done.
- Named Animation System, 13 built-in animation IDs (Show, Hide, Idle, Highlight, Click, Hover, Unhover, Success, Error, Warning...) + unlimited custom IDs. Call Play("Show") from code, or wire everything in the Inspector.
- Advanced Blending & Control, Override mode kills running tweens, Additive stacks them. Fine-tune self-override, kill behavior (complete-to-end vs. cancel-at-current), loop modes (Restart, PingPong, infinite), and unscaled time for pause menus.
- Reusable Animation Assets, Save any animation as a TweenAnimationAsset ScriptableObject. Share across scenes, prefabs, and projects. Override targets per-instance for maximum flexibility.
- Interactive demo scene showcasing every tween type and pattern
- In Editor Documentation Window and an illustrated PDF documentation
Discover more quality & productivity tools for Minimaps, Cinematic Cameras, Manager Initialization, Radial Menus, and more.