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Publisher

G8gaming Ltd.

Please Note

This entry is from Thursday August 20, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Tracking4All is the original complete AI-powered real-time human tracking solution that enables high-quality body, face, hand, iris tracking using only a standard RGB webcam or mobile camera. It has been in development since 2024 and used in a variety of projects to offer high quality body tracking features.


WEBSITE YOUTUBE DEMOSDISCORD


🚀 KICKSTART YOUR BODY TRACKING PROJECT

Tracking4All delivers the core foundation you need to quickly create a full product that uses realtime full body tracking features on consumer devices.


--- OFFLINE ON-DEVICE PROCESSING ---

  • Pose tracking with 2D/3D landmarks.
  • Hand and finger tracking with 2D/3D landmarks for each hand.
  • Face tracking with key face points - including 52 ARKit blendshape/shapekey coefficients for animating the face of 3D models.
  • Simultanous pose + hand and pose + hand + face tracking.
  • Advanced smoothing options to smooth tracking to 60fps.
  • Run's on consumer hardware including PC and phones.

--- FULLY C# SOURCE AVAILABLE ---

  • Puppeteer any humanoid avatar to have it tracked in real-time via FK.
  • Runtime avatar generation is supported.
  • Person and background segmentation.
  • Full C# code availability to modify and customize as you need.

--- INCLUDES DOCUMENTATION AND EXAMPLES ---

  • Verified support for; Windows, Mac, iOS, and Android devices.
  • Swap platforms and back-end providers withuot re-writing your application.
  • Designed for real-world use and includes documentation and examples.
  • Get to building your application faster.

Has been used for:

  • Games & interactive applications,
  • Virtual try-on,
  • Motion capture & live streaming,
  • Conventions and fun demos,
  • Customized vtubing,
  • Fitness applications.

DEVELOPMENT BY A CANADIAN COMPANY WITH FULL DOCUMENTATION & COMPLIMENTARY SUPPORT.


Note: Tracking4All is a body tracking framework/SDK that works independently of the render pipeline. Tested on Unity 2022.3+. Runs fully offline and on-device to respect privacy.


Thanks to Third-Party Assets that Make Tracking4All Possible:

  • UniVRM/UniGLTF by ousttrue (MIT LIcense)
  • UniVRM/VRM by VRM Consortium (MIT License)
  • MediaPipeUnityPlugin by homuler (MIT License)
  • OneEuroFilterUnity by DarioMazzanti (MIT License)
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