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Publisher

INab Studio

Please Note

This entry is from Saturday May 2, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Overview

Choose from a variety of styles, including cel shading, ramp lighting, anime, cartoon, watercolor, stylize,d or entirely artistic look.

Create your own one-of-a-kind style by mixing every available feature using the material editor.

Experiment and find the perfect look for your project.


Basic Shader Features

Cel shading with 3 lighting styles to choose from: step, posterize, and diffuse ramp.

Gooch: Fully control the colors of bright and dark areas of your object with the gradient editor.

Custom shadowing: Control the colors and intensity of shadows; disable and enable shadows.

Specular Lights: Adjust the color, sizes, and intensities of specular lights; control gloss with a texture.

Rim lighting: flexible rim lighting option based on the Fresnel effect.

Outline: based on the 3 outline modes with distance-based scaling.

Additional lights: supports spot and point lights (URP only; for built-in support - see documentation).

Environment lighting, indirect lighting, baked GI, and reflections support.

Supports: normal maps, emission maps, occlusion mapping.


🎨 Artistic features

Adjust rim lightning with features like backlight, side shine, or split colors based on diffuse lightning.

Specular masks to customize specular lightning.

Sketch mode outline for a hand-drawn look.

Diffuse Warping feature allows you to create a sketch effect or warp the edges of your cel-shaded diffuse.

Hatching is a technique used to create a hand-drawn or sketch effect on objects using carefully crafted textures.

Halftone is a method of simulating continuous-tone imagery, such as photographs or paintings, using a pattern of various shapes.


🎁 Included in the package:

  • Variety of different textures for different features.
  • Over 100 material examples to get you started.

🧰 Editor tools to enhance your workflow:

SmoothNormalsBaker, which bakes smoothed normals for better-looking outlines on flat-shaded meshes.

Ramp Creator, a fast and flexible tool for creating 1D ramps using Unity's gradient editor. Texture Channels Packer feature allows you to create a new texture by combining the color channels of multiple textures.

Custom Inspector, an easy-to-use material editor designed with artists in mind.


Get more information about how the shader works by reading the documentation. (built-in shader doesn't support all Toon Pro features)


Supports Unity 6.x, 2022.x

Works only with URP and Built-in

XR support: VR and AR.

✅ Supports Android and IOS.


New:

- Baked Global Illumination Support (for URP only)!


If you have questions, reach me via discord.


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