TLK Save System is a lightweight and modular save framework for Unity.
Designed for developers who need a reusable and easy-to-expand save solution for their projects.
The system uses JSON serialization and supports generic data saving, save slots, save deletion, and customizable player data workflows.
Perfect for:
- RPG Games
- Survival Games
- Sandbox Projects
- Indie Games
- Prototype Development
Features:
- Generic Save System
- Save & Load Functionality
- JSON Serialization
- Multiple Save Slots
- Delete Save Support
- Modular Architecture
- Lightweight Framework
- Demo Scene Included
- Easy To Extend
- Clean API Structure
Included:
- SaveManager System
- Generic Save API
- PlayerData Example
- Demo Scene
- Simple Movement Controller
- Documentation
- Organized Folder Structure
Tested on:
- Unity 6 (6000.3.10f1)
Notes:
Designed to be lightweight, modular, and easy to integrate into existing Unity projects.