TinyMotion is Full Screen Effect based on object motion vectors.
▸ Versatile
From fast and simple, to cinematic high quality motion blur. TinyMotion can do it all. With plenty of options to make it as complex or as simple as you need. Adjustable sample count, shutter speed, overall intensity, depth separation, motion texture quality, noise pattern to breakup banding – motion blur can look good even with one sample.
The main difference between this and the built-in motion blur is that this effect uses per object motion to blur the screen, giving you propper per object motion blur.
▸ Configurable
Do you need high quality cinematic blur or just fast and performant blur in your game? No problem. TynyMotion can provide both.
You can also exclude layers that should not be blurred. You can even set Render Pass Events at which the effect firstly calculates the motion and then applies motion blur.
▸ Demo included
Demo scene is included with example scripts to manipulate options in real time.
▸ Get to know TinyMotion
Online documentation and more information can be found here.
Have a question? Don't hesitate to ask on the shiny new forum here.
▸ Credits
Font used in demo: FiraCode
HDRI From PolyHaven