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Publisher

Timbeaux

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This entry is from Thursday February 5, 2026. The price of the asset may have changed since then.
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Overview

Timbeaux’s 2D Weather Toolkit is a modular, runtime-driven weather system designed for 2D games using the Universal Render Pipeline (URP).

It provides smooth, believable transitions between weather states without visual popping, while remaining easy to integrate and extend. Wind is treated as a first-class system and influences clouds, rain, snow, fog effects, and ambient audio.

The toolkit is built around a clean architecture:

  • One authoritative weather state
  • One transition manager that owns interpolation
  • All visual and audio systems react to weather, never control it

This makes behavior predictable, extensible, and safe to integrate into gameplay systems.

Included weather features:

  • Sunny, Cloudy, Windy, Rainy, Stormy, Snowy, and Foggy states
  • Smooth weather transitions (no snapping or popping)
  • Wind-driven clouds, rain, snow, and visual effects
  • Snowflake flyby effects affected by wind
  • Fog system with player cutout and refill
  • Thunder and lightning support
  • Global lighting dimming during storms
  • Optional day/night sun and time integration

Editor & workflow features:

  • One-click setup via an Editor Window
  • Defaults asset for fast prefab assignment
  • Demo scene showcasing all weather types
  • Debug UI for forcing weather and testing transitions

Gameplay extensibility:
The package includes an example of a weather-reactive NPC (a ghost that appears only during Snowy weather), demonstrating how gameplay elements can respond to weather states without tight coupling.

Documentation is included directly in the package, covering quick setup and full system architecture.

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