Tile3DInstancer lets you render millions of 3D objects—across multiple types—with minimal memory, lightning-fast loading, and stable frame rates.
Unlike traditional instance systems that flatten every transform and overload your scene with memory-heavy data, Tile3DInstancer introduces a Template Cell architecture that reuses transforms and dynamically expands instances only when needed.
Combine that with GPU-friendly batching, per-instance culling (CPU Job), and real-time tile map editing, and you get the only Unity toolset that makes massive, complex, multi-type 3D worlds actually practical to build and run.
🚀 What Makes Tile3DInstancer Different?
While most instance systems only optimize for a single type of object, Tile3DInstancer is designed to handle dozens of object types, millions of instances, and tile-based world design—all with blazing performance and minimal loading time.