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Publisher

SmallBurger

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Overview

Tile3DInstancer lets you render millions of 3D objects—across multiple types—with minimal memory, lightning-fast loading, and stable frame rates.


Unlike traditional instance systems that flatten every transform and overload your scene with memory-heavy data, Tile3DInstancer introduces a Template Cell architecture that reuses transforms and dynamically expands instances only when needed.


Combine that with GPU-friendly batching, per-instance culling (CPU Job), and real-time tile map editing, and you get the only Unity toolset that makes massive, complex, multi-type 3D worlds actually practical to build and run.



🚀 What Makes Tile3DInstancer Different?

While most instance systems only optimize for a single type of object, Tile3DInstancer is designed to handle dozens of object types, millions of instances, and tile-based world design—all with blazing performance and minimal loading time.

  • 💡 Transform Reuse: Dramatically reduce memory and loading time by reusing Template Cell data instead of expanding every instance.
  • 🔁 Dynamic Batching: Auto-batch MatrixArrays even across different cells and types, with no manual work needed.
  • Async Culling Jobs: True per-instance culling powered by Unity’s Job System, with optional async execution to avoid main thread stalls.
  • 🎨 WYSIWYG TileMap Editing: Quickly paint vast environments and switch to 3D preview instantly.
  • 🔧 Built for Workflow: Every part—from Instancer to CellHolder Painter to Brush Editors—is designed for fast iteration and clean scene management.
  • Preview Demo APK (performance test)SBFramework.apk
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