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Publisher

justWiz

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Overview

DOCUMENTATION AVAILABLE HERE: https://justwizhhh.github.io/Unity-Tile-Properties-Docs/


‘Tile Properties’ is an API plugin made for Unity 6, made to allow level designers and programmers to store and configure custom metadata for large lists of tiles in a tilemap! Inspired by similar features seen in level editing software like Tiled, the plugin expands on Unity’s default “2D Tilemap” package without overwriting any of the package’s own scripts, and can be installed in any pre-existing game projects without conflicts emerging.


'Tile Properties' is ideal if you are looking to add more immersion into your 2D tile-based game, through unique VFX, SFX, or collision effect triggers based on the tile that the player is currently colliding with. The plugin could also be useful if you are looking to add procedural/automated gameplay elements to your game, such as pathfinding or procedural level generation!


Features:

  • Expandable lists of "tile property" variables that can be applied to large lists of tiles at once
  • Numerous base C#/Unity variable types supported out of the box
  • A variety of tools and functions to access these tile properties through the inspector and through code as well
  • Integrated inspector tools and gizmo-based displays for debugging

Asset packs used in example screenshots: 

  • 'Pixel Crawler - Free Pack' by Anokolisa
  • 'Simple 2D Pathfinder' by Kwaaktje
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