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Publisher

BOXOPHOBIC

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Overview

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○ The Vegetation Engine


The Vegetation Engine is a set of highly customizable vegetation and props shaders and powerful tools designed to unify any asset from the Unity Asset Store, Megascans, Speedtree, Tree Creator, and more, or custom models made by your team.


Enable high-quality wind motion, interaction, local wind, seasons, wetness, subsurface scattering, gradient and noise tint, perspective correction, camera distance fade, glancing angle fade, crossfade, size fade, top projection, and detail blending, and more, for all vegetation assets and props with Standard, Universal, or HD Render Pipeline!


○ The Conversion Presets


The conversion presets are used by the Prefab Converter to transfer the mesh data, material properties, and pack textures to make them compatible with the Vegetation Engine shaders. The Vegetation Engine has presets for the most popular assets and tools from the Unity Asset Store. See the full list here!


⚑ Starting with version 10.0.0, the presets are distributed as a separate package for easier updates and fixes, without the need to download and reinstall the core package!


○ Disclaimer


The conversion presets will not always transfer all properties from the original shaders. Depending on the original shader complexity, some features might not be compatible with the Vegetation Engine. If the original shaders changes, the presets might not work anymore!


○ More Assets


The Vegetation Engine • Unified shaders for any asset

The Vegetation Engine • Amplify Impostors Module

The Vegetation Engine • Mobile Shaders Module

The Vegetation Engine • Polygonal Shaders Module

The Vegetation Engine • Terrain Blanket Module | NEW

The Vegetation Engine • Terrain Details Module

The Vegetation Engine • Terrain Elements Module

Atmospheric Height Fog • Optimized fog for consoles, mobile, and VR

Polyverse Skies • Low poly skybox shaders

Free Skybox Shader • Cubemap Extended shader


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