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Publisher

PracticAPI

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This entry is from Thursday July 31, 2025. The price of the asset may have changed since then.
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Overview

After 10+ years of professional experience of Unity development, we (PracticAPI) decided to share a project that summerizes everything we learned along the way.

The project itself is a simple casual game, but it's built on top of an industry-level architecture and contains all the systems of a fully functional game!

It’s FULL with Unity’s best practices and real-world design patterns solutions!


It also comes with a fully documented manual, explaining the rationale behind each architectural decision we made!


Techniques

  • MVC Architecture – The core structural pattern of the project.
  • Command Pattern – Enables clean, decoupled async communication.
  • Editor Tools – Includes practical custom editor scripts as examples.
  • Single Entry Point – Centralized and organized scene bootstrapping.
  • Game State System – Seamlessly transition between scenes with clear state management.
  • Draw Call Batching – Optimized rendering for improved GPU performance.
  • Unit Tests – Validates core logic and guards against regressions.
  • Object Pooling – Reduces performance overhead for frequently reused objects.
  • Update Manager – Efficient alternative to MonoBehaviour.Update() calls.
  • Safe Async Programming – Async tasks managed with cancellation tokens for reliability.
  • Addressables – Dynamically loads assets with efficient memory usage.
  • Domain-Based Structure – Organizes code and assets by context for better scalability.
  • Assembly Definitions – Enforces strict separation between feature domains.

and much more!


Unity Features

  • Addressables
  • Post processing
  • Camera Stacking
  • Shader Graph
  • Editor Tools
  • Input System
  • Awaitable

Third-party assets included

  • Zenject under The MIT License (MIT). All credit reserved to Modest Tree.
  • DOTween under the Artistic License. All credit reserved to Demigiant.

See Third-Party Notices.txt file in the package for details.

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