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Publisher

TERRA

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Overview

🌄 Download, Play & Test CLOUD STREAMING in TerraLand 4


Kagoshima 2178: Galactic Nexus Download and Play

New York City Digital Twin Download and Play

New York City Digital Twin (Mixed Reality) Download and Play



Deals & Discounts (Upgrade Path):

TerraLand 4 -> TerraWorld 2023: 40% off

TerraLand 4 -> TerraShade: 30% off

TerraLand 4 -> TerraFormer: 30% off



⚡ Mac users with M1/M2 chips, should use the Intel version of Unity editor instead of Silicon versions due to Unity's limitations with native DLLs and libraries on Silicon.



So basically TerraLand 4 will make terrains as base for your open-world game or simulation as the most time-consuming process in level design pipeline.

✔ The Earth gave us these mountains and hills so why bother to go procedural of what's already there! ;)


Then you can start adding your own 3D models and items on top of these terrains as world chunks and customize the scene with own style via custom materials and effects.

✔ Whether your art style is Realistic from a real-world location on Earth or a Stylish one with procedural terrain and content, your players will never know how it all started!


Finally publish generated huge scene environment in a server and your players can navigate around the scene (walk, drive, fly, teleport...) while world chunks are streaming from your published server locally or remotely.

✔ TL4 streaming system is fast, flexible & highly performant, thanks to Addressables' multi-threaded content delivery



TerraLand 4 is the successor of TerraLand 3 with thousands of indie and enterprise clients all around the world who seek for a fast and easy-to-use solution to stream huge and country-size real-world datasets of 3D scenes in Unity and customize world chunks in a server to publish your game and 3D simulations as an interactive digital twin on any desired platforms.


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It is the only solution in Unity to convert real-world GIS data into 3D intractable scenes within a few clicks as the base for your beautiful worlds in any style such as realistic, fantasy, stylish, low-poly, toon and etc. so that you can bring in your own logic and ideas for your game and simulation on top of the streaming world tiles.


When you have the base server with terrains generated by gathering real-world data from ESRI servers, you can enter the EDIT mode, load certain world chunks from the server in Unity editor and start customizing world cells by placing items on them (e.g. place trees, buildings...), changing mood, style, post processing and... to finally publish your server locally or on cloud so that everyone can play it from home.


The "Kagoshima 2178: Galactic Nexus" demo's server has been created to work on a remote location on our cloud host and world chunks will be intelligently and automatically streamed on demand when you play it.


But TL4 is not only aimed for real-world scenes but through its flexible settings, you can pick up a location on Earth and then give it your own desired style and artistic mood by setting up custom materials and post-processing effects for all 3D objects in scenes including TL4 created terrains and all placed models in the world scene.



⚡ TerraLand 4 Is Made For?


Anyone from indie solo developers to big enterprise companies who wants to make high quality games or 3D simulations based on their concept and ideas, without worrying about handling big open-world scenes in Unity.


🌟 Achieved environments and implemented solutions can be used in various platforms of AR, VR, MR, Desktop, console and etc. through various fields of gaming, navigation, mapping & GPS tracking, geology, flood control system, autonomous vehicle simulation, ML training, military training, municipality, real estate, tourism, agriculture, public transportation, educational, flight simulator, maritime, aerospace and etc.

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