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Publisher

Pinwheel Studio

Please Note

This entry is from Thursday January 30, 2025. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

OVERVIEW

The Terrain Tools Bundle is for developers building stylized or procedural Unity worlds who want both sides of the terrain pipeline rather than just one.


Vista Pro handles procedural generation. You build terrain logic in a graph, direct the layout with hand placed biomes, and generate the initial terrain state fast. Polaris Summit handles the editing side. It is a mesh based low poly terrain editor with direct sculpting, painting, vegetation, and spline tools.


Buying the bundle gives you both tools at their top tier at about 17% off their combined individual price.


THE WORKFLOW

The two tools are built to work in sequence.


Vista Pro starts the terrain. You define terrain rules in a graph, place biomes by hand in the scene, run natural simulations, and generate the initial terrain state. When the scene layout changes, you adjust the graph and regenerate instead of redoing work by hand. That makes the early generation stage faster and less painful.


Polaris Summit finishes the terrain. You take the generated result and refine it directly: geometry, painted areas, roads and riverbeds with spline tools, and dense vegetation. The mesh based geometry gives precise control over shape, style, and runtime performance.


Together the two tools reduce the iteration cost that comes from changing scene layouts, and they cover more of the terrain creation process than either tool handles alone. Either tool can also be used independently.


POLARIS SUMMIT

Polaris Summit takes terrain from generated to finished. It handles mesh based terrain editing for stylized and performance focused games.

  • Sculpt, paint, and detail terrain with around 20 brush types, stamp tools, and spline tools including an erosion simulator.
  • Render dense vegetation with a GPU instanced system including culling, LOD, billboards, and grass wind animation.
  • Manage multi-tile terrain grids with live preview, backup, and restore.

VISTA PRO

Vista Pro generates the terrain foundation. It builds terrain from graph defined rules and artist directed biome placement instead of starting from a blank canvas.


Its key difference is local biome control. You place multiple biomes by hand in the scene, shape their overlap, and blend them smoothly in the final result. That keeps procedural generation connected to artistic intent.

  • Shape believable landforms with natural simulations: erosion, water flow, landslide, snow, crack, and gravity.
  • Extend the workflow with splines, real world DEM data, hand painting, MicroSplat integration, nav mesh utilities, graph productivity tools, and expose property.
  • Works with both Unity Terrain and Polaris Terrain as first class systems.

RESOURCES


NOTE

Some art assets shown in screenshots or videos are not included in the package.

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