Overview
** ON SALE! 50% OFF **
Regular Price: $59,99
Offer expires July 3.
Drop a fast, interactive grid onto any terrain, mesh or object, then highlight cells, mark territories and move units with built-in A* pathfinding. Terrain Grid System 2 is the grid layer strategy, RTS and tactics games need, ready in seconds.
Working on a strategy or RTS game and need to highlight cells under your units or show controlled territories?
Want to let the player pick a destination over a terrain?
Or just need a clean interactive grid over any terrain or mesh? This is the asset for that.
*** FITS ANY SCENE ***
- Easy to use: add the Terrain Grid System script to your terrain, object or group of objects to attach and configure the grid instantly, or drag & drop the prefab to run stand-alone (no-terrain mode).
- Works with Unity standard terrain (single and multi-tile), mesh-based terrains, or any GameObject with a mesh.
- Multiple grids per scene and multiple grids per terrain.
- Smart positioning: scale and fit inside terrain bounds, max slope, min altitude and more.
- Configurable grid types: Voronoi tessellation, box/squared, rectangular and hexagonal, producing an optimized low-vertex mesh.
*** HIGHLIGHT AND SELECT, FAST ***
- The fastest selection and highlighting system for both cells and territories.
- Coloring and fade-out for cells and territories.
- Rectangle selection with click & drag.
- Change visibility, color or texture of cells right in the Unity editor with the integrated grid editor.
- Control individual cell visibility via API or an alpha texture mask.
*** REAL PATHFINDING FOR UNITS ***
- Multi-threaded A* pathfinding within single or interconnected grids (boxed and hexagonal), with custom cell weights and obstacles.
- Supports large units that occupy more than one cell (minimum clearance option).
- Define blocking cells or assign cells to groups (zones, obstacles, custom navigable paths).
- Query neighbours or cells in range by crossing cost, max steps or cell group masks.
- Line of Sight (LOS) functions included.
*** DESIGN YOUR TERRITORIES ***
- Two levels of regions: cells and territories.
- Define territories from a color texture or directly in the embedded grid editor.
- Merge cells and manage regions through the API.
*** TECHNICAL & DEVELOPER ***
- Works alone (planar grid), with Unity terrain, and with mesh-based terrains.
- Works with orthographic and perspective cameras.
- Extensive C# API for grids, selectable cells/territories, neighbour queries and cell merging.
- Full C# source code included.
- 35+ demo scenes with useful sample code.
- Compatible with Built-in, URP and HDRP pipelines.
- Compatible with Unity 2022 and Unity 6, including Render Graph.
Add it to your terrain and have a working tactical grid in minutes.
Related assets:
- Terrain Grid System 2 is included in the Ultimate Bundle.
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