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Publisher

Kronnect

Please Note

This entry is from Friday June 19, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview


** ON SALE! 50% OFF **

Regular Price: $59,99

Offer expires July 3.


Drop a fast, interactive grid onto any terrain, mesh or object, then highlight cells, mark territories and move units with built-in A* pathfinding. Terrain Grid System 2 is the grid layer strategy, RTS and tactics games need, ready in seconds.


Working on a strategy or RTS game and need to highlight cells under your units or show controlled territories?

Want to let the player pick a destination over a terrain?

Or just need a clean interactive grid over any terrain or mesh? This is the asset for that.


*** FITS ANY SCENE ***

  • Easy to use: add the Terrain Grid System script to your terrain, object or group of objects to attach and configure the grid instantly, or drag & drop the prefab to run stand-alone (no-terrain mode).
  • Works with Unity standard terrain (single and multi-tile), mesh-based terrains, or any GameObject with a mesh.
  • Multiple grids per scene and multiple grids per terrain.
  • Smart positioning: scale and fit inside terrain bounds, max slope, min altitude and more.
  • Configurable grid types: Voronoi tessellation, box/squared, rectangular and hexagonal, producing an optimized low-vertex mesh.

*** HIGHLIGHT AND SELECT, FAST ***

  • The fastest selection and highlighting system for both cells and territories.
  • Coloring and fade-out for cells and territories.
  • Rectangle selection with click & drag.
  • Change visibility, color or texture of cells right in the Unity editor with the integrated grid editor.
  • Control individual cell visibility via API or an alpha texture mask.

*** REAL PATHFINDING FOR UNITS ***

  • Multi-threaded A* pathfinding within single or interconnected grids (boxed and hexagonal), with custom cell weights and obstacles.
  • Supports large units that occupy more than one cell (minimum clearance option).
  • Define blocking cells or assign cells to groups (zones, obstacles, custom navigable paths).
  • Query neighbours or cells in range by crossing cost, max steps or cell group masks.
  • Line of Sight (LOS) functions included.

*** DESIGN YOUR TERRITORIES ***

  • Two levels of regions: cells and territories.
  • Define territories from a color texture or directly in the embedded grid editor.
  • Merge cells and manage regions through the API.

*** TECHNICAL & DEVELOPER ***

  • Works alone (planar grid), with Unity terrain, and with mesh-based terrains.
  • Works with orthographic and perspective cameras.
  • Extensive C# API for grids, selectable cells/territories, neighbour queries and cell merging.
  • Full C# source code included.
  • 35+ demo scenes with useful sample code.
  • Compatible with Built-in, URP and HDRP pipelines.
  • Compatible with Unity 2022 and Unity 6, including Render Graph.

Add it to your terrain and have a working tactical grid in minutes.


Related assets:

- Terrain Grid System 2 is included in the Ultimate Bundle.


📖 Documentation | 💬 Support | 🎬 YouTube | 🏢 Publisher Page

Kronnect is dedicated to high-quality Unity assets with continuous updates and responsive support.

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