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Publisher

TEAMGUNZ

Please Note

This entry is from Tuesday November 7, 2023. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

This package includes 299 TPS humanoid animations and is categorized as follows:


AR_Animation (89 animations):

  • AR_Aim.fbx
  • AR_Aim_Burst.fbx
  • AR_Aim_stand.fbx
  • ... (and the rest of the AR animations)

Death_Animation (22 animations):

  • Death_Crouch_Head.fbx
  • Death_CrouchB.fbx
  • Death_CrouchB2.fbx
  • ... (and the rest of the Death animations)

Frag_Animation (56 animations):

  • Frag_Burst.fbx
  • Frag_Crouch.fbx
  • Frag_Crouch_Burst.fbx
  • ... (and the rest of the Frag animations)

Pistol_Animation (62 animations):

  • Hit_PS_B.fbx
  • Hit_PS_Crouch_Stun.fbx
  • Hit_PS_CrouchB.fbx
  • ... (and the rest of the Pistol animations)

RPG(Rocket-Propelled Grenade)_Animation (70 animations):

  • Hit_RPG_B.fbx
  • Hit_RPG_Crouch_Stun.fbx
  • Hit_RPG_CrouchB.fbx
  • ... (and the rest of the RPG animations)

This comprehensive collection offers a wide range of animations for your TPS humanoid character.




The complete list of animations--->

AR_Aim

AR_Aim_Burst

AR_Aim_stand

AR_AimB

AR_AimF

AR_AimL

AR_AimR

AR_BoltLever

AR_Burst

AR_Crouch

AR_Crouch_AimB

AR_Crouch_AimF

AR_Crouch_AimL

AR_Crouch_AimR

AR_Crouch_BoltLever

AR_Crouch_Burst

AR_Crouch_Pump

AR_Crouch_PutDosn

AR_Crouch_PutDosn_Quick

AR_Crouch_Putdown

AR_Crouch_Putdown_Quick

AR_Crouch_Reload

AR_Crouch_Reload2

AR_Crouch_Reload3

AR_Crouch_Rest

AR_Crouch_Select

AR_Crouch_Select_New

AR_CrouchB

AR_CrouchF

AR_CrouchL

AR_CrouchR

AR_Idle

AR_Idle_Rest

AR_Prone

AR_Prone_BoltLever

AR_Prone_Burst

AR_Prone_Pump

AR_Prone_Putdown

AR_Prone_PutDown_Ouick

AR_Prone_Reload

AR_Prone_Reload2

AR_Prone_Reload3

AR_Prone_Select

AR_Prone_Select_New

AR_Prone_Up

AR_ProneB

AR_ProneF

AR_ProneL

AR_ProneR

AR_Pump

AR_Putdown

AR_Putdown_Quick

AR_Reload

AR_Reload2

AR_Reload3

AR_RunB

AR_RunF

AR_RunL

AR_RunR

AR_Select

AR_Select_New

AR_Sprint

Hit_B

Hit_Crouch_Stun

Hit_CrouchB

Hit_CrouchF

Hit_CrouchL

Hit_CrouchR

Hit_F

Hit_Head

Hit_L

Hit_Prone

Hit_Prone_Stun

Hit_R

Hit_Stun

Jump_AirStill

Jump_Takeoffstill

JumpB_Land

JumpB_Mid

JumpB_Takeoff

JumpF_Land

JumpF_Mid

JumpF_Takeoff

JumpL_Land

JumpL_Mid

JumpL_Takeoff

JumpR_Land

JumpR_Mid

JumpR_Takeoff


Death_Crouch_Head

Death_CrouchB

Death_CrouchB2

Death_CrouchF

Death_CrouchF2

Death_CrouchL

Death_CrouchL2

Death_CrouchR

Death_CrouchR2

Death_Prone

DeathB

DeathB2

DeathB3

DeathF

DeathF2

DeathF3

DeathL

DeathL2

DeathL3

DeathR

DeathR2

DeathR3

Frag_Burst

Frag_Crouch

Frag_Crouch_Burst

Frag_Crouch_Putdown

Frag_Crouch_Putdown_Quick

Frag_Crouch_Rest

Frag_Crouch_Select

Frag_CrouchB

Frag_CrouchF

Frag_CrouchL

Frag_CrouchR

Frag_Idle

Frag_Idle_Rest

Frag_Jump_AirStill

Frag_Jump_Land

Frag_Jump_Takeoffstill

Frag_Prone

Frag_Prone_Burst

Frag_Prone_Putdown

Frag_Prone_Putdown_Quick

Frag_Prone_Select

Frag_Prone_Up

Frag_Putdown

Frag_Putdown_Quick

Frag_RunB

Frag_RunF

Frag_RunL

Frag_RunR

Frag_Select

Frag_Sprint

Hit_Frag_B

Hit_Frag_Crouch_Stun

Hit_Frag_CrouchB

Hit_Frag_CrouchF

Hit_Frag_CrouchL

Hit_Frag_CrouchR

Hit_Frag_F

Hit_Frag_Head

Hit_Frag_L

Hit_Frag_Prone

Hit_Frag_Prone_Stun

Hit_Frag_R

Jump_Frag_AirStill

Jump_Frag_Land

Jump_Frag_Takeoffstill

JumpB_Frag_Land

JumpB_Frag_Mid

JumpB_Frag_Takeoff

JumpF_Frag_Land

JumpF_Frag_Mid

JumpL_Frag_Land

JumpL_Frag_Mid

JumpL_Frag_Takeoff

JumpR_Frag_Land

JumpR_Frag_Mid

JumpR_Frag_Takeoff


Hit_PS_B

Hit_PS_Crouch_Stun

Hit_PS_CrouchB

Hit_PS_CrouchF

Hit_PS_CrouchL

Hit_PS_CrouchR

Hit_PS_F

Hit_PS_Head

Hit_PS_L

Hit_PS_Prone

Hit_PS_Prone_Stun

Hit_PS_R

Hit_PS_Stun

Jump_PS_AirStill

Jump_PS_Land

Jump_PS_TakeoffStill

JumpB_PS_Land

JumpB_PS_Mid

JumpB_PS_Takeoff

JumpF_PS_Land

JumpF_PS_Mid

JumpF_PS_Takeoff

JumpL_PS_Land

JumpL_PS_Mid

JumpL_PS_Takeoff

JumpR_PS_Land

JumpR_PS_Mid

JumpR_PS_Takeoff

Pistol_Burst 1

Pistol_Burst

Pistol_Crouch

Pistol_Crouch_Burst

Pistol_Crouch_Putdown

Pistol_Crouch_Putdown_Quick

Pistol_Crouch_Reload

Pistol_Crouch_Reload2

Pistol_Crouch_Rest

Pistol_Crouch_Select

Pistol_CrouchB

Pistol_CrouchF

Pistol_CrouchL

Pistol_CrouchR

Pistol_Idle

Pistol_Idle_Rest

Pistol_Prone

Pistol_Prone_Burst

Pistol_Prone_Putdown

Pistol_Prone_Putdown_Quick

Pistol_Prone_Reload

Pistol_Prone_Reload2

Pistol_Prone_Select

Pistol_Prone_Up

Pistol_Putdown

Pistol_Putdown_Quick

Pistol_Reload

Pistol_Reload2

Pistol_RunB

Pistol_RunF

Pistol_RunL

Pistol_RunR

Pistol_Select

Pistol_Sprint


Hit_RPG_B

Hit_RPG_Crouch_Stun

Hit_RPG_CrouchB

Hit_RPG_CrouchF

Hit_RPG_CrouchL

Hit_RPG_CrouchR

Hit_RPG_F

Hit_RPG_Head

Hit_RPG_L

Hit_RPG_Prone

Hit_RPG_Prone_Stun

Hit_RPG_R

Hit_RPG_Stun

Jump_RPG_AirStill

Jump_RPG_Land

Jump_RPG_Takeoffstill

JumpB_RPG_Land

JumpB_RPG_Mid

JumpB_RPG_Takeoff

JumpF_RPG_Land

JumpF_RPG_Mid

JumpF_RPG_Takeoff

JumpL_RPG_Land

JumpL_RPG_Mid

JumpL_RPG_Takeoff

JumpR_RPG_Land

JumpR_RPG_Mid

JumpR_RPG_Takeoff

RPG_Aim

RPG_AimB

RPG_AimF

RPG_AimL

RPG_AimR

RPG_Burst

RPG_Crouch

RPG_Crouch_AimB

RPG_Crouch_AimF

RPG_Crouch_AimL

RPG_Crouch_AimR

RPG_Crouch_Burst

RPG_Crouch_Putdown

RPG_Crouch_Putdown_Quick

RPG_Crouch_Reload

RPG_Crouch_Reload2

RPG_Crouch_Rest

RPG_Crouch_Select

RPG_CrouchB

RPG_CrouchF

RPG_CrouchL

RPG_CrouchR

RPG_Idle

RPG_Idle_Rest

RPG_Prone

RPG_Prone_Burst

RPG_Prone_Putdown

RPG_Prone_Putdown_Quick

RPG_Prone_Reload

RPG_Prone_Reload2

RPG_Prone_Select

RPG_Prone_Up.bip

RPG_Putdown

RPG_Putdown_Quick

RPG_Reload

RPG_Reload2

RPG_RunB

RPG_RunF

RPG_RunL

RPG_RunR

RPG_Select

RPG_Sprint


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