Overview
TattooRuntimeEditor — Tattoo Compositing & One‑Click Texture Baking for Unity
A professional‑grade, artist‑friendly tattoo overlay and texture‑baking solution for Unity characters and props.
Iterate in the Editor with an interactive preview (move/scale/rotate), then bake a production‑ready PNG and apply it to your material—clean, fast, and persistent.
Use Cases
- Character customization (tattoos, decals, face paint)
- NPC/variant generation (quick look changes without shader work)
- Props & gear decals (logos, labels, markings)
- URP/Built‑in projects needing a simple, reliable texture‑based pipeline
Core Features
- Interactive Editor Preview: drag to move, wheel to scale, Ctrl+wheel to rotate
- One‑Click Bake + Apply: generate a new PNG and apply it to the material for a persistent result
- Non‑Destructive Preview Workflow: preview uses MaterialPropertyBlock (no material asset modification until you bake)
- Flexible Targeting: pick Renderer + material slot + texture property (_BaseMap / _MainTex or custom)
- Resolution Control: choose baked output size (preview remains lightweight)
Production Workflow (Editor + Runtime)
- Edit Mode: preview quickly without importing/saving assets
- Save/Bake: writes a baked PNG asset into the project and applies it
- Play Mode / Build: optional sandbox save/load via Application.persistentDataPath
You’ll Benefit
- Faster art iteration and fewer manual texture edits
- Consistent, production‑ready outputs with a simple setup
- A clean pipeline that avoids shader dependencies for common tattoo/decal needs
Upgrade your character customization pipeline today.
- Website: https://kop098.github.io/igdmaster/
- Discord: igdmaster
- Technical Support: https://discord.gg/dzJzhaCeUg