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Publisher

SCG Audio

Please Note

This entry is from Tuesday August 11, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

SCG Audio - Survival Horror Audio Director Toolkit (for Unity) is a

production-ready adaptive audio framework plus a complete survival horror audio

library, delivered as one working whole: content, state machine, runtime,

demo scene, and documentation. Drop it into your project and hear a designed,

tension-driven soundscape the same day — not a folder of WAVs.


Built entirely on Unity's native audio (AudioMixer + AudioSource). No FMOD, no

Wwise, no external dependencies.


Adaptive Music System

- 7-state music state machine (SaveRoom / Safe / Unease / Threat / Chase /

NoMusic / Title) with smooth crossfades; NoMusic silences music while

ambience and SFX keep playing.

- Dynamic music layering: 1 always-on bed + up to 4 synced layers per track;

intensity fades layer audibility instead of restarting layers.

- StemMix runtime control: mute/solo layers by index or label name.

- Designer-authored state transition fade times via a single

StateTransitionSO asset.


Adaptive Mixing (Intensity + HP)

- `SetIntensity(0..1)` drives synced music layer audibility and optional

music attenuation (configurable 0 to -12 dB on top of your own base volume).

- HP/Heartbeat drives a music low-pass filter: idle above the configured HP

knee, sweeping toward 800 Hz near zero HP.

- ConditionalPlayback: parameter-driven sound (heartbeat rate by HP,

breathing by gender) with String / Float / Bool parameter types.


Ambience & Reverb

- AmbientZone system with reverb presets (Off / SmallRoom / LargeRoom /

Outdoor / Cathedral), zone priority, and smooth enter/exit fades.

- Per-layer looping or random-interval ambient playback.

- StopAll / ResumeAll with zone-aware ambience suspend and restore.


Stingers & SFX

- Adaptive stinger banks (Death, Discovery LV1-LV3, Resolve, Door Unlock,

Game Start) with per-asset intensity gating.

- General-purpose one-shot SFX banks (`SfxBankSO`): clip variations, pitch

randomization, and per-bank mixer bus targeting — for gunshots, UI,

footsteps, impacts, pickups, and any category you add.


Designer & Editor Tools

- 9 custom inspectors covering the SCG Audio asset types, with use-case

tooltips, validation warnings, and multi-select editing.

- Custom Track Importer (Tools > SCG Audio > Custom Track Importer): drag

your own WAV/AudioClip assets to auto-create a MusicTrackSO and bind it to

a state — swap in your own music without touching code.

- One-click reverb snapshot repair utility.

- Demo scene with key-driven testing of the core runtime features.

- Optional `AISkills/SKILL.md`: teaches AI coding assistants the real SCG

Audio APIs and asset names, so generated integration advice stays accurate.


Included Audio Content (the complete Audio Content Pack)

The bundled audio is a complete, human-composed survival horror library inspired

by 1990s classic survival horror games — the same 62-file Audio Content Pack

sold separately, included here in full. Not placeholder sounds: designed,

tension-driven cues ready to drop into your game or to swap for your own.


- 62 WAV files, 24-bit / 48 kHz stereo source masters.

- Music: Full Mix cues plus beds, intros, and stem/layer components for every

state — Chase (with a seamless loop and a stereo intro), Threat, Unease, Safe,

SaveRoom (Default + two variations), and Title.

- Ambience: layered loops for corridors, sealed rooms, and outdoor ruins.

- SFX: UI, item, gunshot, heartbeat, breathing, and demo footstep sounds.

- Stingers: Death, Discovery, Resolve, Door Unlock, and Game Start cues.

- Every WAV is composed and sound-designed by hand — no AI-generated audio.


Import / Use

1. In Unity, choose `Assets > Import Package > Custom Package...`.

2. Select the Toolkit `.unitypackage` and import all assets.

3. Open `Assets/SCGAudio/HorrorPack/DemoScene/SCGHorror_MinAudibleDemo.unity`,

   press Play, and use the on-screen HUD keys.

4. Start with `Assets/SCGAudio/HorrorPack/Documentation/SCGHorror_QuickStart.md`.


Included Documentation

- QuickStart, Customization Guide, Troubleshooting, Naming Checklist,

  CHANGELOG

- AI skills file (optional)

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