This ramen bowl asset features a clean, stylized presentation built around a simple color base combined with Unity’s standard Toon Shader. Together with the low-poly modeling style and smooth shading, this results in a cohesive Ghibli-inspired style.
The asset contains a single prefab that includes both the bowl and its contents. The ramen ingredients are structured as child objects under the main root, while the bowl itself forms the primary parent object.
Shader Graph and outline materials are provided for each individual mesh element to support consistent rendering across the asset. In addition, a simple background and table setup are included to present the model in a complete scene context.
The model was optimized for performance using texture atlases.