Overview
UPDATE V1.3.0 IS LIVE!
- Dynamic Procedural Details: A massive upgrade to the material system! Toggle procedural details on or off, stylized shadow settings, and fine-tune every detail with granular sliders (wood grain, metallic scratches, stone detail, etc.) to perfectly match your game's art style—from clean and flat-shaded to rich and high-fidelity.
- Atlas-Free Optimization: Completely stripping out heavy normal map atlases. The foundational vertex-color shader now relies on an ultra-optimized Texture2DArray and baked index data, shrinking the package size and eliminating shader variant bloat.
- Zero Play-Mode Spikes: Script logic restructured to ensure consistent frame rates even when destroying dozens of props simultaneously.
Break, Open & Loot — Destruction, Pre-Wired
Building interactive destruction from scratch is tedious and time-consuming. Stylized Interactive Prop System bypasses the setup entirely, shipping with destruction, physics, audio, and VFX fully pre-configured. Assign your loot, choose your spawn mode, and you are ready to play.
- Zero Setup Required: Every prop includes pre-fractured broken states (10–17 debris fragments), impact audio, and particle effects.
- In-Editor Testing: Trigger explosions, tune physics, and reset props directly in the scene view. Iterate in seconds, not minutes—without hitting the Play button.
- Drop-in Ready: Perfect for dungeons, taverns, camps, and stylized open-world environments.
Perfect for dungeons, taverns, camps, and stylized open world environments
Core Systems
1. Interactive Physics & Variant Prefabs
- Directional Impacts: Props react to where they are hit, applying realistic directional force to debris and triggering cascading chain reactions with linked physics.
- Versatile Configurations: Every prop comes in three distinct configurations to optimize scene budgets: Lightweight Dressing (static decoration), Interactive-Only (breakable or openable), and Hybrid (both openable and breakable).
2. Integrated Loot Spawning
Three built-in loot modes handle player rewards automatically:
- Burst On Event: Arcade-style loot explosions that scatter items outward the moment a prop shatters.
- Pre-Spawn Hidden: Automatically spawns and hides loot inside containers at startup, revealing it only upon opening or destruction.
- Manual Placement: Full developer control to hand-place specific quest or high-value items exactly where they belong before runtime.
3. Intelligent Audio & VFX Systems
- Dynamic audio variation: prevents repetitive sound effects, while built-in audio pooling keeps performance smooth even during large destruction events.
- Performance-Throttled Helpers: Includes a specialized physics audio script featuring smart frame-rate throttling and instance cooldowns, allowing dozens of loot items to drop simultaneously with stable audio performance
- Impact VFX: Lightweight dust and debris particle systems are pre-wired to instantly sell the impact of every breaking object.
4. Custom Editor Tools
- Interactive Prop Tester: Provides immediate visual feedback for physics and animations directly in the scene view.
- Advanced Prefab Painter: Paints props onto any collider with automatic ground alignment, hierarchy organization, and randomized visual variety. Includes physics-based placement, prefab group management, automatic script assignment, and a post-placement Recolor Brush.
- Texture Channel Packer: Create packed textures compatible with the VCCore material for any model using MRAO pipelines.
Content
Included Gameplay Props & Loot Assets (all hand-modeled from scratch)
Every core prop includes multiple production-ready gameplay states and optimized prefab variants, including destructible versions, openable configurations, lightweight dressing prefabs, broken base states, LOD variants, and modular debris pieces.
Core Environment Props
- 11 stylized environment props
- Dressing variants for all props
- Breakable variants for all props
- Openable & interactive (openable + breakable) variants for 6 container props (Chest, Crate, Large Crate, Barrel, Cage, Jar)
- Broken states for all destructible objects
- High-density breakup system (10–17 fragments per prop) for satisfying destruction feedback
- LOD0 and LOD1 included, with optimized culling beyond LOD1 for performance
Accessories & Loot
- 13 accessory and loot assets
- Dressing variants for all items
- Physics-enabled variants for 7 accessories (Coin, Gem, Goldbar, Key, Nail, Pouch, Tankard)
- Breakable variants for 6 accessories (Coin Pile, Crowbar, Hammer, Log Pile, Planks 1 & 2)
Interactive Props Demo Scene: A curated showcase scene featuring all included props, linked barrel chain reactions, pre-configured loot containers, and practical examples of plank prefab usage — ready to explore and test straight out of the box.
System Assets & Extras
- Pre-configured physics audio profiles (Wood, Metal, Ceramic, Stone, Fabric)
- 20 baseline audio clips for breaking, opening, and closing
- Optional DPT_PlaySoundOnCollision script for loose objects and debris
- Full technical documentation covering inspector, loot setup, and physics configuration
- Prefab Painter & Texture Channel Packer Demo Scene: A step-by-step walkthrough covering the full setup pipeline from raw textures to a finished painted scene, including texture channel packing and per-instance colour variation.
DPT Material System (V1.2 Overhaul)
- Next-Gen Procedural Detailing: Total control over your surfaces. Use the main toggle to instantly switch between flat-shaded or detailed styles, then dial in the exact look using dedicated sliders for wood grain intensity, metallic imperfections, rope wear, and more.
- Atlas-Free Workflow: The core vertex-color workflow has been heavily optimized. By replacing legacy normal atlases with baked index data and a unified Texture2DArray, memory footprint and package size are drastically reduced.
- One Master Material: Shared across all assets to ensure optimal batching and minimal draw calls.
- Dynamic Color Variation: Advanced controls for metallic/non-metallic tinting via the DPT_ShaderVariation script (Highly optimized in V1.2 to eliminate frame-rate spikes during mass destruction events).
- Lightning-Fast Inspector: The DPT_MasterShaderGUI is now powered by a lightweight SQLite database, ensuring instant Editor responsiveness even in complex scenes.
Full Documentation Here: Interactive Props Documentation
Note: The DPT Prefab Painter tool is included with this package but is entirely optional—the assets do not require it to function. Please note that the Prefab Painter Video showcases the tool using background scenery and foliage from other packages; this environment scenery is not included in the Stylized Interactive Prop Pack but can be purchased separately.