Textures (2048):
- Albedo
- Normal
- Metallic
- Ambient Occlusion
Character body, armor set, and weapon textures are separated (armor set uses one texture set for all pieces)
Knight with sword and disabled unseen body parts Vertices: 6 524.
Human body Vertices: 3 440.
Armor set Vertices: 4564.
Two-handed sword Vertices: 756.
Simple one-handed sword Vertices: 297.
Simpe shield Vertices: 401.
Human Body Separate Meshes:
- Head
- Hair
- Beard
- Arms
- Hands
- Chest
- Legs
- Feets
- Shorts
- Sleepers
Modular Armor Pieces:
- Helmet
- Left Shoulder
- Right Shoulder
- Left Arm
- Right Arm
- Chest
- Pants
- Left Boot
- Right Boot
- Cloak
All armor pieces are rigged and stored in separate fbx.
Script for attaching armor pieces to the human body rig is included in a Unity package.
The swords and shield are separate static meshes.