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Publisher

GapperGames Studios

Please Note

This entry is from Saturday April 20, 2024. The price of the asset may have changed since then.
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Overview

An AAA quality sky system for URP with realistic atmospheric scattering, lighting, clouds and a day/night cycle. Comes with premade materials for easy use however custom materials are also simple to make. The sky color is based on real Rayleigh Scattering, and the clouds are rendered as Volumetric Objects for maximum realism. These shaders are also highly optimised for maximum performance and quality. How to use: Sky: To use the sky shader, open the lighting panel and assign either the premade material "Realistic Sky" in Sky/Materials or a custom material using the same shader to the skybox material slot. Fog: To use the fog is requires some more setup than the sky. To use it, select your URP Forward Renderer asset, enable Opaque Texture and Depth Texture and set the opaque downsizing to none. Next, open your forward renderer and select add renderer feature. Select "CustomCloudsFog". Open the settings and assign the premade fog material in Sky/Materials or create your own using the "Shadergraphs/Fog" shader. Clouds: Setup is the same as the fog except use the clouds material instead of the fog.
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