Overview
Simple Hierarchy Highlight helps you organize large scenes by colorizing rows in the Unity Hierarchy — without adding any components or polluting your scenes. All highlights are stored globally in ProjectSettings and persist across reloads and editor restarts.
Why use it?
- Quickly spot groups of objects in complex scenes
- Zero scene pollution: no hidden markers or scripts on GameObjects
- Lightweight and fast — only runs during repaint
How it works
- Hover Chip: A small color chip appears when hovering a row. Click to open the quick color picker.
- Shortcut (Alt+H): Open the picker at the focused window.
- Menu: GameObject/Hierarchy Highlight/ → Pick Color or Clear.
- Recursive by Alt: Apply or clear colors on selected objects + children with subtle depth shading.
- Custom Palette: Define your own team colors with optional names, or hide defaults for a clean workflow.
- Brightness Compensation: Adjust HSV brightness for perfect readability in Light or Pro skin.
Project Settings Integration
- Fine-tune popup offset (X/Y).
- Add, rename, or remove custom colors.
- Reset all assignments (with confirmation).
- Toggle default palette visibility.
Perfect for Teams: Colors are saved in ProjectSettings/HierarchyHighlightSettings.asset and can be version-controlled and shared across team members.