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Publisher

Hippo

Please Note

This entry is from Sunday September 17, 2023. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Simple Google Sign-In provides Google sign-in with OAuth 2.0 for Android, iOS, Windows, Mac, Universal Windows Platform (UWP) and WebGL apps made with Unity.

Any doubts? Try it in real apps!
Need sign-in for Facebook? Try my another asset Simple Facebook Sign-In.

Authentication may be a headache, especially for beginners, especially on different platforms. So I decided to take a fresh look of current possibilities that Google and Unity provide at the moment. And after a week of research I said "Bingo!". My asset is an extremely simple solution with about 200 lines of code only. Lightweight, tiny and clean, with no massive plugins and 3rd party libs!

Benefits
● Cross-platform user auth for cross-platform games and apps
● No plugins, not 3rd party libs, no dependencies
● No impact to build size
● Get access tokens for integration with other Google services
● More security for client-server apps (get access tokens on a client, get all user data on a server to avoid tampering)
● JSON Web Tokens (JWT) validation
● SFSafariViewController is used on iOS (required by App Store review)
● Deep linking for Windows (UNITY_STANDALONE_WIN)

Setup steps
Please visit our GitHub for setup instructions.

Generic workflow (for platforms that support deep linking)
● Your app navigates users to Google using a default web browser
● Users perform sign-in to their Google account
● Google redirects users to your app (using deep linking when possible) and provides an authorization code in URI parameters
● The app is activated and obtains an authorization code
● The app exchanges the code for an access token
● The app requests user data with the access token (ID, name, email and other data according access scope defined)

Loopback flow for Editor and Windows (optional)
● Google redirects users to http://localhost:PORT/
● The app listens to localhost using HttpListener

Middlware flow for WebGL
● Redirect to Authorization Middleware is used to temporary save an auth code
● The app obtains the code from Authorization Middleware with a POST request

Known issues
Please refer to the section on GitHub

Support
GitHub - Wiki
GitHub - FAQ & Troubleshooting
GitHub - Bugs & requests
Discord - Questions, live chat with developers
Unity Forums - Discussion

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