It is designed to be simple, fast, and easy to use: just add the component to your character, assign Tail 1, choose a preset, and press Play.
The tool automatically detects Tail 2 and Tail 3 from the bone hierarchy, making setup quick and beginner-friendly.
Designed for simple 3-bone chains:
Tail 1 → Tail 2 → Tail 3
Main controls:
Inertia = weight / delay
Stiffness = return force
Stretch = elasticity
Velocity = swing / bounce
Perfect for adding simple secondary motion to hair, tails, cloth pieces, backpacks, antennae, and accessories without using Rigidbody, Colliders, Joints, or Unity Physics.
Includes presets for Hair, Tail, Cloth, and Backpack, plus an optional Cone Limit system for fake collision / angular restriction.