💸 Bundle Pricing
This bundle includes over $111 worth of assets from the Neko Legends collection if bought individually — available here for only $49.
Calculations can be seen here on this Google sheet.
🎮 About Chamber Zero
Chamber Zero is a curated showcase scene built with assets from the Neko Legends collection—demonstrating how stylized visuals, physics-driven gameplay, and modular character design come together in Unity 6+.
This pack is both a functional demo and a launchpad for your own anime-style action game or prototype.
Whether you're prototyping sci-fi combat or exploring how to tie systems together in Unity 6+, this project gives you a fully working visual reference you can build from—or break apart.
🛠 Features
Chamber Zero isn’t just a visual demo—it’s a deeply optimized systems showcase. Here's what powers it under the hood:
🔧 Advanced Slicing & Fragmentation
🧩 Fragment Optimization Options
🚀 Powered by Unity Jobs/Burst
🔊 TargetBoneSliced Component Features
✨ Included Assets (No Additional Purchases Required)
This bundle has no external paid dependencies. Any required tools outside the bundle are either built-in to Unity or freely available.
If you already have some or most of the assets listed above, feel free to wait for the individual assets to be listed later on.
🌐 Web Builds
While I’ve created WebGL builds for testing locally, I have not provided a link to it. This asset uses Jobs/Burst and multithreading heavily, which isn't supported on WebGL—so slicing will feel laggy in browsers. Desktop and mobile platforms are the intended targets for this package.
📦 Dependencies
To experience this asset as intended as shown in the video and web demos, you’ll need the following assets:
📘 Important Note for Buyers
This bundle is intended for intermediate to advanced Unity users who learn best by exploring working examples.
There are no step-by-step tutorials included. I built everything as a functional demo scene that you can dig into, click around, and reverse-engineer at your own pace. If you're comfortable using the Inspector, browsing the hierarchy, and understanding how components interact, this setup should feel familiar.
🔍 Each asset includes its own in-scene demo and manual (or will when released individually). I recommend looking through each demo separately first — that’ll make it easier to understand how everything connects in the full Chamber Zero scene.
🛠️ A more structured manual will be added as I update and release each asset on its own.
🔄 This bundle will be updated whenever any of its standalone packages receive updates.