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Publisher

Evolvedlabs SAS

Please Note

This entry is from Friday June 12, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Bring dynamic destruction and interactive mesh cutting to your Unity projects with Shatter-o-matic!


Shatter-o-matic is a professional mesh slicing and shattering toolkit built for static meshes.


Whether you're making action games, sandbox experiences, VR interactions, physics-driven gameplay, or stylized destruction systems, this package gives you the tools to create convincing destruction effects quickly and reliably.


👀 See it in action here -> https://evolvedlabs.com/shatter-o-matic-demo/


📚 Download the manual PDF here -> https://evolvedlabs.com/shatter-o-matic-demo/Shatter-o-matic_Manual_101.pdf


The asset includes two core systems:


Slicer

Cut meshes in real time using custom planes generated from gameplay, collisions, mouse gestures, blades, or any logic you define.


Perfect for:

  • Sword and blade mechanics
  • Physics puzzles
  • Precision cutting gameplay
  • Environmental interactions

Features include:

  • Runtime mesh slicing
  • Interactive editor slicer tool
  • Support for custom inside materials
  • Recursive slicing support
  • Optional slice limits and cleanup systems
  • Full source code included

Shatterer

Break meshes into fragments using impact points, collisions, or custom code triggers.

Perfect for:

  • Breakable props
  • Environmental destruction
  • Physics-based gameplay
  • Explosions and impacts
  • Cinematic destruction sequences

Features include:

  • Pre-baked full shattering or a faster, runtime mesh shattering based on slicer
  • Collision-triggered destruction
  • Cached fragment spawning
  • Full source code included

Built-In Bake Workflow


Shatter-o-matic includes dedicated baking tools that let you pre-generate slices and shattered fragments directly inside the Unity Editor.


This allows you to:

  • Improve runtime performance
  • Reduce CPU overhead
  • Prepare destruction assets ahead of time
  • Use optimized fragments on lower-end devices
  • Batch bake multiple objects at once

Included editor tools:

  • Interactive Slicer Window
  • Fragment Baker Window

Generated fragments and slices are automatically saved as prefabs for easy reuse in production workflows.


Additional Features

  • Full C# source code included
  • Easy-to-use component workflow
  • Example scenes included

Important Notes

  • Supports static meshes only
  • Runtime generation performance depends on target platform and mesh complexity
  • Baking is recommended for production use and mobile platforms

If you need a flexible destruction toolkit that fits naturally into Unity workflows and gives you full control over slicing and shattering behaviour, Shatter-o-matic is built for exactly that!

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