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Publisher

Frost Punch Games

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This entry is from Sunday June 28, 2026. The price of the asset may have changed since then.
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Overview

Description and Features:


Bring your characters to life with the Self-Balancing Active Ragdoll System, a complete physics and Procedural Animation locomotion and animation framework. Perfect for physics sandboxes, brawlers, and highly interactive VR experiences.

  • One-Click Generation: Simply attach the ActiveRagdollBrain to any Humanoid character and click "Generate". The system automatically duplicates meshes, configures joints, and maps all procedural solvers.
  • Center of Mass Balancing: Shifts the character's Center of Mass, leaning into turns and fighting to stay upright against physical impacts.
  • Procedural Gait & IK Stepping: The IKSolver predicts foot placement based on velocity, automatically stretching strides, gluing feet to the floor to prevent skating, and aligning ankles to uneven terrain.
  • Dynamic Pose Syncing (PID Muscles): Characters can take hits and dynamically lose muscle tension, transitioning smoothly into a ragdoll fall and automatically running a procedural get-up sequence.
  • Character Controller: Includes a character controller with strafing
  • Modern-Style Robotics: Includes a Robotic Arm Animator that procedurally swings arms based on foot separation and velocity.
  • Autonomous AI Navigation: Includes a robust Waypoint System featuring dual-mode AI—use simple obstacle avoidance for open rooms or a dedicated Maze Solver with emergency sweeping sensors for tight corridors that can solve mazes.
  • Rigged Robot Character included: A techy and high-end robot model is included with the package.
  • Demo: Demo scenes available with fine tuned prefabs
  • Unity 6 Support

Requirements & Dependencies:

  • Requires a valid Humanoid rigged character with an Animator component.
  • Unity 2022.3 and above

To ensure you get the best results, please note the following technical limitations:

  • Tuning Required: Physics are complex. While the system provides a robust foundation, different character proportions and weights will require manual tweaking of the RagdollTuningProfile (Springs, Dampers, and Hover Forces) and in the main brain script to achieve perfect stability.
  • Humanoid Only: The one-click auto-generation and dynamic bone mapping rely heavily on Unity's Humanoid Avatar bone structure. Generic or multi-legged creatures are not currently supported out-of-the-box.
  • No Jumping Behavior: We are currently working on implementing jumping functionality
  • Doesn't Handle Stairs well.
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