Scriptum is a transformative runtime scripting console for Unity, crafted for developers who want total control without breaking flow.
With support for both REPL-style input and full class-based scripting, Scriptum lets you write and execute C# live in the Unity Editor. Inspect objects, bind variables, trigger methods, log outputs, and explore your runtime world, without recompiling or leaving Play Mode.
Designed to integrate seamlessly into your workflow, Scriptum offers deep autocomplete, intelligent variable tracking, advanced evaluation previews, and powerful debugging tools, all wrapped in a clean, themeable interface that feels native to Unity.
Whether you're crafting systems, debugging behaviors, or experimenting live, Scriptum empowers you to work faster, smarter, and with far more insight.
Scriptum is built to scale with your creativity. It’s more than a console, it’s a control panel for your runtime universe.
Scriptum features fully custom-designed icons and interface elements created in-house by DivinityCodes. It uses the Fira Mono font for a clean, readable code experience. Additionally, Scriptum integrates components from Microsoft Roslyn to provide deep syntax evaluation and dynamic compilation. All third-party components are used under compliant licenses. Full details are available in DivinityCodes/Scriptum/Third-Party Notices.txt.