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Publisher

Jinnworks

Please Note

This entry is from Monday January 26, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Screenshot+ is a lightweight, extensible screenshot capture system for Unity, designed for developers, artists, and studios who need clean, reliable, and professional in-game screenshots.


Whether you’re capturing marketing material, documenting development progress, creating promotional shots, or giving players a built-in screenshot feature, Screenshot+ provides full control with minimal setup and zero external dependencies.


Features:

Standard & High-Quality Supersampled Screenshots ☑️
Capture standard screenshots instantly, or hold the capture input to generate ultra-sharp supersampled images using a configurable resolution multiplier.


Multiple Capture Modes ☑️
Screenshot+ supports standard screen capture, high-quality supersampling, camera-based captures, fixed-resolution output, and burst capture for rapid sequences.


Optional HUD / UI Auto-Hiding ☑️
Automatically hide selected UI elements during capture, making Screenshot+ ideal for trailers, promotional images, and cinematic presentations.


Built-In Capture Feedback ☑️
Clear success or error popup notifications ensure you always know whether a screenshot was saved correctly.


Configurable Settings Asset ☑️
All behavior is driven by a dedicated settings asset, allowing easy reuse, tuning, and of course; clean project organization.


Editor Integration ☑️
Includes editor menu actions and inspector utilities for quick testing, capture triggering, and easy access to the save directory.


Input System Support ☑️
Compatible with Unity’s new Input System, with optional support for classic input workflows.


Cross-Platform Saving ☑️
Screenshots are saved automatically using platform-appropriate paths, supporting Windows, macOS, and Linux.


Usage:

0. Import the Screenshot+ package into your project.

1. Add the ScreenshotSystem component to a GameObject.

2. Create and assign a ScreenshotSettings asset.

3. Configure capture behavior in the Inspector.


By default, screenshots are saved to:

Users/Pictures/<YourFolderName>/Screenshot_YYYY-MM-DD_HH-MM-SS.png


Recommended Unity Version:

Unity 2022 or higher!


Works on both Input Systems!

But the latest one is always recommended!


Have feature ideas? Need help?

You're welcome to join my Discord!

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