Publisher

Jolly Theory

Please Note

This entry is from Thursday March 12, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

An edge high-lighting and-low-lighting screen space effect for your objects, inspired by Blender's Viewport Cavity effect.


Forum Thread


✅ Built-In (2022/6+) • ✅ URP (14+) • ✅ HDRP (14+)

Big 6.0 Update! Unity 6 is now natively supported and optimized for.


Compatibility:

• ✔ Unity 2022 / 6+.

• ✔ Standard render pipeline, forward and deferred.

• ✔ Universal Render Pipeline 14+ (Unity 2022+).

• ✔ High Definition Render Pipeline 14+ (Unity 2022+).


• Super simple to use: simply add to your camera/render-pipeline and adjust parameters.

• The effect is split into two parts:

- Control small scale highlighting with "curvature" settings,

- And larger scale highlights with "cavity" settings.

Separate settings are available, enabling you to dial in the desired effect:

- Pixel radius of curvature, its brightness in outward curves and its darkness in inward curves.

- World radius of cavity, its brightness in outward curves and its darkness in inward curves.

• As a source of screenspace normals, all three sources are available to choose from:

- G-Buffer normals, Camera normals, and Depth-reconstructed normals.


New feature: Control the effect per-object.

- Uses a new "output to global shader texture instead of the screen" mode. Example shaders included. Feature available for Builtin[2022/6], URP[2022/6].


Mobile Friendly: About the same cost as SSAO. Supports a Half Resolution Cavity mode for extra performance.


X