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Publisher
Mikhail Nesterov
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This entry is from Sunday August 30, 2026. The price of the asset may have changed since then.
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Overview
The package includes a school of 21 Butterflyfish driven by a pre-baked, seamless 30-second looping animation where individual fish paths are choreographed to avoid crossing each other. Upgraded for Unity 6, the asset now features a unified single mesh structure and an immersive underwater scene complete with a background cyclorama and dynamic caustics lighting from a projected image sequence.
Key Highlights:
- Phase Offset Tool: Includes custom scripts to easily duplicate and offset animation timing across multiple prefabs.
- Advanced Animation Controls: Easily adjust animation speed via sliders and customize phase offsets.
- Interactive Bounding Box: Configurable wireframe box gizmos with custom color settings to visualize movement boundaries.
- Caustics Lighting: Built-in lighting sequence creating realistic underwater caustics effects.
- Non-Intersecting Paths: Fluid motion where fish maintain safe separation throughout the loop.
- Unity 6 & Unified Mesh: Modernized for Unity 6 with a clean, single-mesh structure instead of multi-part assets.
- High Performance: Lightweight architecture optimized for real-time games, mobile applications, and VR experiences.