The package includes a combined school of 30 fish driven by a pre-baked, seamless 30-second looping animation exported directly via FBX from Autodesk Maya, ensuring fluid, natural movement with minimal setup required.
Key Highlights:
• Phase Offset & Duplication Tool: Features the custom FishSchoolOffset script, allowing you to quickly duplicate fish school prefabs throughout your scene without obvious animation repetition.
• Live Editor Preview: Adjust animation phases in real-time directly inside the Scene view using inspector controls without entering Play Mode.
• Wireframe Bounds Gizmos: Integrated customizable wireframe box gizmos to instantly visualize school boundaries and volume in your level layout.
• Single Animator Architecture: Drives all 30 fish off 1 root Animator controller to keep CPU performance impact virtually near zero.