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Publisher

kyosyunn

Please Note

This entry is from Friday September 4, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Every Hierarchy row shows a generic cube. Every quick tweak means clicking the object, waiting for the Inspector, then clicking back. ScenePeek removes both frictions — it revives the workflow of the well-loved, discontinued Peek, rebuilt for modern Unity on public Editor API only (no reflection), so it keeps working across Unity upgrades. Editor-only, zero runtime footprint.

Content preview icons in the Hierarchy

  • Every Hierarchy and Project row shows what the object actually is, not a generic icon.
  • Sprites render their exact artwork, extracted straight from the source texture — crisp, synchronous and atlas-correct.
  • Meshes and prefab instances render a real thumbnail of their shape.
  • Toggle it and tune the thumbnail size (12–32 px) in Preferences ▸ ScenePeek. Restrict to the Hierarchy, or show previews in the Project window too.
  • Unity's own preview grids live inside the Search window; ScenePeek puts previews where you actually scan for objects — the Hierarchy itself.

Inspect & edit in the Scene view — no Inspector

  • A dockable Scene-view overlay, "ScenePeek Inspector", shows the current selection — GameObject, Component or Material — with a compact set of editable fields.
  • Every edit is Inspector-equivalent and fully undoable; nothing is a fragile reflection hack.
  • Every Hierarchy row also gets an inline activate/deactivate toggle, so you flip objects on and off without leaving the list.
  • Stop bouncing between the Hierarchy, the Scene and a docked Inspector for one small change.

Also included

  • Fuzzy Finder — press Ctrl+F, type a few characters, and drop a primitive, prefab or component straight into the scene. Ctrl+Shift+Click in the Scene view creates a GameObject exactly where you click. A fast, keyboard-first way to place things without opening extra windows.
  • Replacer — select any number of scene objects and swap them for a prefab or primitive in one undoable step. Parent, sibling order, local transform, active state, layer, tag and name are all preserved. A handy utility for reskinning greybox scenes.

Quality

  • Editor-only: zero runtime code, no dependencies, nothing added to your builds.
  • Public Editor API only — no reflection, no vendored third-party code — so behaviour stays stable across Unity LTS upgrades.
  • Automated EditMode tests pass on Unity 2022.3 LTS and Unity 6, with zero compiler warnings.
  • Everything included — no add-ons, no upsells.

Sits alongside Hierarchy organisers like vHierarchy or Hierarchy Designer rather than replacing them: they colour and tidy your Hierarchy; ScenePeek lets you see and act on what's in it.

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