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Publisher

Gaskellgames

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This entry is from Tuesday November 5, 2024. The price of the asset may have changed since then.
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Overview

This simple to use package allows you to easily configure build scenes and play mode scenes, find scenes in your project, or load scenes additively: all from a single inspector window or single call at runtime!


The package includes three main parts: the scene manager editor window, the scene controller gameobject componant and the SeneData Property.


Scene Manager:


Dock and use the scene manager just like any other window in your editor. With a single click, you can open your scenes or add/remove scenes in the Build Settings. Through the scene manager you can select specific scene(s) to load when you hit play, or load the currently open scenes. Additonally, you can create and manage scene groups that allow you to additively load multiple scenes with a single call at runtime.


Scene Controller:


Through the scene controller, you can load all scenes in a scene group from a single call. You can load all scenes either from a new 'blank slate' or through optimised loading (so that any individual scenes that are in both the current scene group, and the queued scene group will remain active throughout the loading process)


SceneData


The SceneData property allows you to more easily assign a reference to a scene in the editor, with the property automatically caching all required info for use at runtime.


Additional Benefits:


All scenes in a build will be correctly loaded at runtime even if scenes are renamed, have updated file paths or have been re-ordered in the build scenes list!


You will no longer need to scroll through your code to replace string or build index references. Just call up a scene group and automatically load multiple scenes additively!

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