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Publisher

Cyber Chroma

Please Note

This entry is from Monday August 17, 2026. The price of the asset may have changed since then.
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Overview

SavePoint handles everything your game needs to save and load, so you can focus on making the game.


Drop in a component, tag your fields with [SaveField], and your game state is saved. No subclassing, no hand-wiring, no surprises.


Supports multiple save patterns out of the box:

• Named save slots with timestamps, thumbnails, and custom metadata

• Auto-save on a timer, on quit, or on scene change

• Quick-save and quick-load hotkeys (F5 / F9)

• Session-only checkpoints for respawn points and mid-level state

• Encrypted saves for tamper-resistant player data


Scales from a single save slot to a full scrollable save history UI. Five included demo scenes show real patterns you can copy straight into your project.

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