The essential save system upgrade for Game Creator 2.
This bundle combines NanoSave and Persistent Instances, two powerful extensions that expand Game Creator 2’s default save system with advanced storage features and support for runtime objects.
Together they solve some of the most common save limitations in Game Creator 2:
• Efficient and reliable save storage
• Rich metadata and screenshot previews
• Backup and corruption recovery
• Persistence for instantiated objects such as loot, enemies, or placed items
If you’re building systems that rely on runtime objects or more robust save management, this bundle gives you the tools to handle both seamlessly.
Both assets integrate directly with the Game Creator 2 workflow, require minimal setup, and include full source code and examples.
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📦 Included Assets 📦
NanoSave | Enhanced Save Storage Extension for Game Creator 2
A plug-and-play save storage upgrade that expands Game Creator 2’s save system with metadata, screenshot previews, automatic backups, file integrity protection, compression, and independent save files.
NanoSave integrates directly into the Game Creator 2 settings and can be enabled in seconds without modifying scenes or adding extra components.
Key features include:
• Rich save metadata (playtime, location, progression, version, timestamps)
• Automatic screenshot previews for save slots
• Gzip compression reducing save size by up to 95%
• Automatic backup creation and corruption recovery
• Independent save files per slot for easier management
• Dynamic metadata assignment using global variables
• Additional Game Creator properties, events, and instructions for save management
NanoSave also includes an optional NanoSave Lite storage mode with Gzip compression and copy protection support using hardware ID validation.
Persistent Instances | Runtime Object Persistence for Game Creator 2
Persistent Instances adds support for saving instantiated GameObjects, something the default Game Creator 2 save system cannot do.
Objects created during gameplay normally disappear after loading a save because they do not exist when the scene starts. Persistent Instances solves this by automatically registering instantiated objects so their Remember memories, Local Variables, and existence can be saved and restored.
Common use cases include:
• Loot drops
• Spawned enemies
• Placed objects
• Runtime-generated interactables
Setup is simple. Add Memory Instance to the Remember component on any prefab you want to persist. Instantiated objects will automatically register themselves and be restored when loading saves or returning to scenes.
Persistent Instances also includes:
• Scene session persistence even without saving
• Support for tracking active state of objects that start disabled
• Editor tool for regenerating Remember IDs across multiple objects
• Seamless compatibility with NanoSave
🔗 Learning Resources
💬 Discord (New)
📅 Roadmap