This Character rig is based on a Humanoid skeleton.
The Character has no animation, the video only shows a demonstration.
The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.
All screenshots were rendered in Unity.
5121 polygons 2587 vertices.
PBR textures:
army_man_01_Albedo...army_man_10_Albedo, army_man_MetallicOcclusionSmoothness, army_man_Normal (4096x4096)