This Asset is perfect for creating any type of roguelite or survival style game.
It includes a fully functional demo game that serves as a great starting point for new projects.
This is not just a functional game, it's designed to be highly flexible, serving as a solid foundation for any game that heavily relies on an Attribute/Stats system.
The built-in Attribute System is designed for maximum flexibility, allowing you to easily customize attributes, stats, items, and level-ups.
The combination of a custom editor window and a highly customizable ScriptableObject workflow makes it easy to tailor the game to your needs.
The custom RogueliteEngine Window allows for extensive customization of game mechanics. Below are some of the settings that can be configured:
Custom Enemy Spawning System
Design enemy waves using Unity’s Timeline system with custom built clips and markers.
Spawn enemies, pause the timeline, add prefabs, or rewards, all through Timeline system.
Chain multiple sequences together to create dynamic and engaging wave mechanics.