#AssetStore #unity #unity3d #new #asset #gamedev #indiedev #GameContentShopper

Publisher

Tobyfredson

Please Note

This entry is from Wednesday September 4, 2024. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview


High-quality, semi-stylized environment art package for games and 3D applications. Most textures are hand-crafted in Substance Designer or digitally painted — minimal photo-sourced material ensures full artistic control.


○ Compatibility


Primary Pipeline: Universal Render Pipeline (URP) with HDRP conversion assets included.

Free Upgrade: Purchase includes the Built-in Render Pipeline version: Rocky Hills Environment - Mega Pack


○ Product Overview


The pack is split into two foliage systems with distinct shaders:


(CTI - Custom Tree Importer shader)


  • Works with the third-party Custom Tree Importer tool (compatible with Advanced Foliage Shader).
  • Delivers realistic wind animation and foliage shading with minimal performance cost

TTFE - The Toby Foliage Engine (Free Version Included)


  • Lightweight, high-performance single-pivot vegetation system built in Amplify Shader Editor.
  • Simulates multi-pivot behavior (similar to Pivot Painter) using innovative techniques.
  • Global Controller Gizmo lets you tweak wind strength, direction, and seasonal changes in real time.
  • Seamless mesh integration — no conversion or setup required.

* This pack only includes the free version, which has limitations! Unleash the potential of the fully featured version here: The Toby Foliage Engine


○ Features


  • Terrain detail painting support
  • PBR materials with optimized LOD meshes
  • Summer, Fall, and Winter seasons for all assets
  • 1,000+ prefabs
  • Unique cliff meshes
  • Seasonal ground splat textures
  • Variety of tiled ground materials (all seasons)
  • 20 particle effects
  • 7 example scenes
  • 18 Amplify shaders (16 fully editable):

Shader:


  • Detailed Map Coverage Snow - Animated sparkles + tessellation
  • Detailed Map Coverage Moss - Dry/healthy color variants + tessellation
  • Simple Snow Triplanar - Efficient seasonal overlay
  • Ice Shader
  • Running Water + Reflections
  • Custom Standard (Tessellation)
  • TTFE Foliage Shaders - Non-editable in free version


⚑ Limitations


🞫 TTFE is designed to work with instancing; static batching is not supported.

🞫 Free TTFE version: Shaders are locked (node functions removed) — upgrade for full Amplify editing.

🞫 Shader Model 4.5+ required (Desktop / High-End Mobile).

🞫 Mobile support: Example scenes are performance-intensive — used mostly for testing.


○ Feedback


For questions, follow the Unity forum thread or contact me via email:

florianalexandru05@gmail.com


Support Forum Thread

X