#AssetStore #unity #unity3d #new #asset #gamedev #indiedev #GameContentShopper

Publisher

Gridrand

Please Note

This entry is from Wednesday April 30, 2025. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

WebGL Demo | Documentation | Unity Discussions | Extensions


The price has been reduced by approximately $15, effective from mid-October.

Please note that the price may be subject to future increases.


RimGui is an easy-to-use, code-driven Immediate Mode GUI library built from scratch for rapid iteration, rather than extending existing UI Toolkit or uGUI.


I’ve often found existing GUI libraries frustrating to use:

- Building UIs usually involves tedious drag-and-drop operations

- Even simple UI can involve a lot of boilerplate code

- Adding, removing, and managing UI elements like buttons can be a hassle

- Registering and unregistering events like click handlers takes unnecessary effort


With RimGui, there's no need to build UIs with drag-and-drop or manually manage the lifecycle of UI elements.

You can render them with very concise code, like Gui.Button().


Works with all Unity versions 2021+ including 2021, 2022, 2023 & Unity 6.


Render Pipeline Support

- Supports Built-in Render Pipeline, URP, and HDRP.


Customizable

- Easily tweak various parameters to fit your needs.

- You can even render freely from the triangle mesh level for complete control.


Cross-platform Support

- Works not only on PC but also on WebGL and mobile platforms.


Font Support

- Supports custom fonts and texture atlas generation.


Optimized Immediate Mode GUI (ImGui)

- Designed with minimized GC (Garbage Collection) allocation.

- Draw calls are reduced by using a single Shader and Material, and by consolidating all images, including text, into one Texture.


Flexible Scalability:

- You can easily change the size and scale of UI widgets, making it simple to support multiple resolutions. This enables optimal UI display across various screen sizes.



Features

- Box

- Button

- ToggleButton

- RadioButton

- CheckBox

- ColorPreview

- Custom

- Foldout

- Frame

- InputText

- Scroll

- Separator

- Slider

- Sprite

- Text

- Texture

- Window

- Heading

- Spacing

- InteractiveItem

- Drag and Drop

- And many more!


Rendering

- Line, Anti-Aliased Line,Closed Anti-Aliased Line

- Triangle

- Rectangle

- Circle

- Grid

- Anti-Aliased Convex Polygon

- BezierCurve

- Text

- Texture

- And many more!


If you have any bugs or feature requests, please submit them via this page.

For direct support, you can reach us at support [at] gridrand [dot] com.

You are also welcome to post questions or feedback on the Unity Discussions thread.

X