Bring pirate ships, taverns, harbors, coastal settlements, and Age of Sail environments to life with this rigged, game-ready Pirate Captain NPC 3D character, prepared for use in Unity URP.
This character features a strong and recognizable pirate captain design with a sturdy build, rugged facial features, dark beard and hair, a classic tricorn hat, a long decorated captain coat, layered vest and shirt, leather belt, period trousers, and tall leather boots. With 26,674 triangles and a real-world height of 180 cm, the model delivers a detailed and memorable silhouette while remaining suitable for real-time applications.
The Pirate Captain includes a complete humanoid skeletal rig and is configured for Unity Humanoid / Mecanim, making it suitable for compatible humanoid animations and animation retargeting workflows. It works well as a pirate captain, corsair leader, ship commander, sailor NPC, tavern character, harbor worker, merchant, historical NPC, or background character.
The mouth and eyes are static. No facial rig, facial expressions, eye animation, or lip-sync setup is included.
Key Features
Ideal For
This character is suitable for:
Technical Specifications
Polycount: 26,674 triangles
Height: 180 cm
Reference Pose: T-pose
Rigging: Fully rigged humanoid character
Unity Rig Type: Humanoid
Mecanim: Ready
Skeleton: Root, hips, spine, chest, upper chest, neck, head, arms, legs, hands, feet, toes, and fingers
Finger Rigging: Included
Animation Retargeting: Compatible with Unity Humanoid / Mecanim workflows
Included Animations: None
Facial Rigging: Not included
Facial Animation: Not supported
Eyes and Mouth: Static, not prepared for facial deformation, expressions, eye animation, or lip-sync
Topology: Optimized for real-time use and skeletal deformation
UV Mapping: Single non-overlapping UV set
Scale: Real-world metric scale
Pivot Point: Ground level at 0,0,0
Textures and Materials
The character uses a Metallic-Roughness PBR workflow and includes texture sets prepared for real-time rendering.
Texture Resolutions: 4K, 2K, and 1K
Format: PNG
Included Maps:
The Unity package includes materials prepared for convenient use with the Universal Render Pipeline (URP).
Rigging Information
The Pirate Captain NPC includes a complete humanoid skeletal rig configured for Unity Humanoid / Mecanim. The rig supports standard body animation for the torso, arms, legs, hands, feet, and fingers, and the fingers are individually rigged for compatible hand animation workflows.
The character can be used with compatible Unity Humanoid animations through Mecanim retargeting, making it suitable for custom animation pipelines and third-party humanoid animation libraries.
Please note:
Recommended Uses
The Pirate Captain NPC works particularly well as a:
Pirate Captain – Corsair – Ship Commander – Pirate Crew Leader – Sailor NPC – Historical NPC – Tavern Character – Harbor Character – Merchant NPC – Background Character
With its recognizable silhouette, complete humanoid rig, Unity Humanoid compatibility, and pirate captain styling, this asset is well suited for adding personality and variety to pirate crews, ship interiors, taverns, harbors, and historical real-time environments.
Disclaimer: This is a fictional character and is not intended to represent or reproduce any real individual. Any resemblance to real persons, living or deceased, is purely coincidental.