Documentation • oldForum • newForum
Includes:
• keeping track of animation states
• walk to run, jumping, vaulting, sliding, rolling
• dynamic capsule size
• ragdoll get up
• object/weapon pickup/use/drop
• gamepad / keyboard / touch control
ACTOR MECHANICS:
• SHOOTER
• FIGHT
• SWORD
VEHICLE CONTROLLERS:
• CAR : glass shatter. weapon use in vehicle. damage [smoke, explosion, fire]
• HELICOPTER : shooting rockets, ai chopper
• AIRPLANE
FEATURES:
• dialogue system
• task/mission assigning
• transport management
• assets and finances management
• node and spline based path-finding
• ik / ccd / add-rotation / point-at post processing
• grabbing detection / fixed joint attaching management
• kinematic bone tracking and hit detection
• velocity tracking for all body parts
• bone-specific animation matching system
• center-of-mass calculation
• gameplay record / save system
• level design
• destructible buildings
Easily extendible, simple oldschool C#.
Full code included.
ALWAYS IMPORT INTO AN EMPTY PROJECT.
debug:
look in the script comments.
bool doDebug on the scripts helps to identify (setup/config etc) problems.
also, please feel free to ask on [forum] before/after purchase.
Included other assets:
[MIT] physDamage for vehicles by vidiludi
[MIT] shaders by Allen DK
[MIT] volumetric fog by Siim Raudsepp
[MIT] Ultimate Outline by Luke Kabat
[MIT] Ezy-Slice by David Arayan
[MIT] LimbHacker by JoeCooper