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Publisher

Simeon Mladenov

Please Note

This entry is from Thursday July 24, 2025. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Dual-Mode API

- SnapshotService - classic slot-based save / load with async calls

- VersionedSnapshotService - full timeline control using keyframes and delta snapshots

Rewind & Replay

- Run scene-wide or per-object rewind and generate frame-perfect replays from per-frame deltas

Branching Timelines

- Fork separate “what-if” branches at runtime and jump between them instantly

Adapter System

- 30+ built-in adapters like Transform, Rigidbody, Animator, Colliders etc

- Add any custom component in ~20 lines via clean "IChronoAdapter" interface

GC-Efficient Performance

- Object and list pools for snapshots and entries keep allocations low

- Typical snapshot and restore operations run in single-digit milliseconds on mid-range hardware

- Coroutine-driven pipeline prevents frame-time spikes during long captures

Dependency-Aware Restoration

- Automatic topological ordering (Transform → Rigidbody → custom) removes load-order bugs

Stable GUID Tracking

- ChronoTarget IDs persist through instantiation, destruction and scene loads; no broken references

Modular Storage

- in-memory `MemoryStore` and encrypted `FileStore` included; extendable via `ISnapshotStore` for cloud, database or PlayerPrefs back-ends

Editor Tooling

- dedicated inspectors for Auto-Detection objects;Snapshot editor window;Diagnostic Window

Full C# code

- clean, well documented with interface separation and unit-test-friendly design



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